Update log
Full Urban Strife update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
- Maps
- Fixes
Delivering the Full Game Loop – In Three Phases
Some of you who follow our forum posts already know that we decided to focus hard on delivering the complete game loop as soon as possible - but only when it truly feels right, hence we're rolling it first on the Beta Branch. After a couple of days of feedback from beta, we'll push it on main branch.
This is a major milestone. Not just in terms of development, but also for player testing and feedback. Most importantly, it is the point where the entire campaign comes together.
Because of its scope, we decided to deliver it in three distinct phases. First one comes today and brings the aggressive undead army that will spawn in the wake of your conflicts and try to retake the town. Next ones are already in the works and will be delivered as they mature:
Below is a extended overview of what each phase brings to the game:
PHASE 1 (THIS BUILD) – THE UNDEAD TAKE OVER
No more docile zombies waiting in map corners to be farmed. This is the real deal.
You may have already noticed the first step: random highway encounters, featuring human looters and small groups of undead. That was only the warm-up.
Once conflicts start leaving dead humans behind in Urban, the undead slowly begin to reclaim the town. Ideally, all surviving settlements would unite against the zombies - and that is exactly what you try to convince them to do. Unfortunately, years of bitterness and indoctrination work against you. Eventually, you will have to choose sides. Help those you believe are right and fight the ones that are wrong. This will impact your game right away, even if you're midway into your campaign.
Vanquished enemies rise as moving undead hordes, roaming across Urban in search of fresh victims. These hordes (number depends on the amount of mayhem you caused) will besiege human camps, and it is up to you to answer the survivors’ calls for help.
But sometimes you might be delayed by important things, like organizing your ammo by color, and arrive too late. Those powerful NPCs, armed with the gear you were once envious of, are now just drooling zombies, ready to be picked clean (hint!).
PS: Compromised camps will generate their own horde in time so unless you plan to have the entire city overrun, you need to intervene - to help or mop-up the remains, you decide.
Beta Known Issues
If a horde compromises a faction sector and you later clear the zombified sector, killing the zombified warlord will result in a negative vote with the human faction the boss used to belong to. This should have no impact and will be fixed.
Hordes may oscillate between two points for a period of time before selecting a new destination. We plan to add destination priority logic to prevent this behavior.
An icon marking compromised locations directly on the map is missing. Currently, this information is only visible in the sector details window.
Feedback Needed
Hordes spawn rates: too fast, too slow, or just right?
Horde difficulty: how challenging are hordes to defeat, both on highways and inside sectors?
How to Join the Beta Branch
Go to your Steam Library
Right-click the game > Properties
Navigate to the Betas tab
Choose “beta_branch” from the dropdown
Wait for the update to download
And remember— back up your saves before switching!
PHASE 2 – MEETING THE ALLY FACTION
Why bother making allies if
Source
