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Steam News18 March 20215y ago

Multiplayer Update: Beta Branch! (Early NonVR Support)

Once again I would like to thank every who has taken the time to play my early access game! I'm extremely grateful to everyone who has written a review or left me feedback about the game!

In this update4

Full notes

Full Uphold The Realm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition8 changes0 removals
  • Compatibility
  • Maps
  • Server
  • Balance
  • Store
  • Gameplay
addedOne of the most popular suggestions was to add multiplayer into the game. This is something I really wanted to work on personally but I had very zero experience with networking games. Since my previous game update at the beginning of February, I have spent the last month and a half working on adding multiplayer into the game. I decided to do this early on in the development process because with each and every feature that I add it would take more work down the line to backport into multiplayer. Now that I have the update ready in its beta form I will be getting back to adding more levels and features!
changedMultiplayer is still very much in its alpha stage so you can expect bugs but overall everything is working as it should! There is still quite a lot of polish that needs to be done to this system and I hope to improve the experience in future patches!
changedThis update is will be available as a Beta Branch for the next week. This will allow everyone to leave me feedback and report bugs. Once everything is ironed out I will switch this update to the default branch.
changedTo access the Beta Branch -> Right Click on the game in your Steam library and click "Properties" from there click "Betas" and then select the "Multiplayer" from the beta list. Steam should automatically download this update. You will know found a lobby browser menu similar to the Leaderboard.
changedHow to start a multiplayer game:Once you are ready, click "Start Host". This will then start the multiplayer server. After it syncs, you should then see everyone.
changedHow to start a multiplayer game:Each additional player in the game currently increased monster health by 10%.

Uphold The Realm changes

addedOne of the most popular suggestions was to add multiplayer into the game. This is something I really wanted to work on personally but I had very zero experience with networking games. Since my previous game update at the beginning of February, I have spent the last month and a half working on adding multiplayer into the game. I decided to do this early on in the development process because with each and every feature that I add it would take more work down the line to backport into multiplayer. Now that I have the update ready in its beta form I will be getting back to adding more levels and features!
changedMultiplayer is still very much in its alpha stage so you can expect bugs but overall everything is working as it should! There is still quite a lot of polish that needs to be done to this system and I hope to improve the experience in future patches!
changedThis update is will be available as a Beta Branch for the next week. This will allow everyone to leave me feedback and report bugs. Once everything is ironed out I will switch this update to the default branch.
changedTo access the Beta Branch -> Right Click on the game in your Steam library and click "Properties" from there click "Betas" and then select the "Multiplayer" from the beta list. Steam should automatically download this update. You will know found a lobby browser menu similar to the Leaderboard.
changedOnce you are ready, click "Start Host". This will then start the multiplayer server. After it syncs, you should then see everyone.

Once again I would like to thank every who has taken the time to play my early access game! I'm extremely grateful to everyone who has written a review or left me feedback about the game!

One of the most popular suggestions was to add multiplayer into the game. This is something I really wanted to work on personally but I had very zero experience with networking games. Since my previous game update at the beginning of February, I have spent the last month and a half working on adding multiplayer into the game. I decided to do this early on in the development process because with each and every feature that I add it would take more work down the line to backport into multiplayer. Now that I have the update ready in its beta form I will be getting back to adding more levels and features!

As a solo developer, with only one VR headset I'm at the point where I've done all the testing I can alone. Because this game is Early Access, I decided to release this update as is. This is the fastest way for me to gather feedback and bug reports. If you have any suggestions or run into any bugs please leave a post in the community thread.

Multiplayer is still very much in its alpha stage so you can expect bugs but overall everything is working as it should! There is still quite a lot of polish that needs to be done to this system and I hope to improve the experience in future patches!

This update is will be available as a Beta Branch for the next week. This will allow everyone to leave me feedback and report bugs. Once everything is ironed out I will switch this update to the default branch.

To access the Beta Branch -> Right Click on the game in your Steam library and click "Properties" from there click "Betas" and then select the "Multiplayer" from the beta list. Steam should automatically download this update. You will know found a lobby browser menu similar to the Leaderboard.

In its current state, this update is best suited for playing with your steam friends in a discord call.

How to start a multiplayer game:

  1. First click "Create Lobby" -> You can pick if the lobby is either public or friends only.

  2. After creation, your lobby will appear on the list. If its public, anyone can join up to 4 players. If private, you can use your Steam Friends List to invite your friends to join your lobby, or your friends join you.

  3. Once you are ready, click "Start Host". This will then start the multiplayer server. After it syncs, you should then see everyone.

  4. Each additional player in the game currently increased monster health by 10%.

Host Permissions

  • Selecting a level - > This will also sync the desired game mode.

  • Quiting a level.

  • Start a wave

  • Purchase Talents - > All host talents are synced to each player.

  • Modding Tools - If you have customized the game data via the included modding tools all of the host changes will sync with each user.

Client Permissions

  • Buy / Sell / Upgrade Towers

Other Patch Notes

  • NonVR Support - There is now unofficial support for NonVR users. This feature is still SUPER early access. If you start the game without a headset you will find a basic UI that allows you to interact with and play

Source

Steam News / 18 March 2021

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