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Steam News23 February 20215y ago

Multiplayer Update Progress / News

Hello! I would like to thank everyone who has continued to leave me feedback and suggestions! If you haven't already, please leave a review!

In this update6

Full notes

Full Uphold The Realm update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! I would like to thank everyone who has continued to leave me feedback and suggestions!

What changed

0 fixes6 additions2 changes1 removal
  • Gameplay
  • Server
  • Balance
  • UI and audio
  • Maps
removedI had my wisdom teeth removed on Feb 8th and was out of commission for about two weeks. I wasn't able to get much work done or be as active in the community threads as I would have liked. But I'm happy to say I'm feeling better and started back on the next update!
addedMultiplayer AlphaOne of the most popular suggestions and something I would love to add. I have begun rewriting the internal codebase to support multiplayer. I only have limited experience with Client / Server Architecture. This is my first attempt at a multiplayer game. There is still a lot of work left to do. Since this is an Early Access title, I will be releasing the alpha build as soon as I have a finished bare-bones implementation.
addedMultiplayer AlphaParty System -> Up to 4 players can join a lobby. With each additional player adding extra difficulty. I have yet to finalize this, but you can expect higher health monsters and longer waves.
changedMultiplayer AlphaNO Voice Support -> This initial build will just include the party system. You can of course still play with other people that are online, but I imagine this would be more fun with friends in a Discord call for instance.
addedLevelsLevel 7 -> I have finished designing the map for Level 7. I just need to balance how long it will last. I received multiple suggestions that the levels were too long. Levels 4&5 took around ~30m. In the last update, I added Level 6 and I tried to cut down the time to ~20m, but it looks like the fastest leaderboard is around 23m. I will probably continue to target the 20-25m range for future levels. If you have any feedback on this let me know!
addedRoom Scale AbilitiesAOE Fire Ball -> In the previous roadmap I talked about adding room-scale abilities. In this update, you will be able to throw a fireball onto the map dealing AOE damage. It has a high cooldown and will only be useable a limited number of times per Level.

Uphold The Realm changes

removedI had my wisdom teeth removed on Feb 8th and was out of commission for about two weeks. I wasn't able to get much work done or be as active in the community threads as I would have liked. But I'm happy to say I'm feeling better and started back on the next update!
addedOne of the most popular suggestions and something I would love to add. I have begun rewriting the internal codebase to support multiplayer. I only have limited experience with Client / Server Architecture. This is my first attempt at a multiplayer game. There is still a lot of work left to do. Since this is an Early Access title, I will be releasing the alpha build as soon as I have a finished bare-bones implementation.
addedParty System -> Up to 4 players can join a lobby. With each additional player adding extra difficulty. I have yet to finalize this, but you can expect higher health monsters and longer waves.
changedNO Voice Support -> This initial build will just include the party system. You can of course still play with other people that are online, but I imagine this would be more fun with friends in a Discord call for instance.
addedLevel 7 -> I have finished designing the map for Level 7. I just need to balance how long it will last. I received multiple suggestions that the levels were too long. Levels 4&5 took around ~30m. In the last update, I added Level 6 and I tried to cut down the time to ~20m, but it looks like the fastest leaderboard is around 23m. I will probably continue to target the 20-25m range for future levels. If you have any feedback on this let me know!

If you haven't already, please leave a review!

I had my wisdom teeth removed on Feb 8th and was out of commission for about two weeks. I wasn't able to get much work done or be as active in the community threads as I would have liked. But I'm happy to say I'm feeling better and started back on the next update!

If you haven't seen it already, check out the previous Development Roadmap! https://steamcommunity.com/games/1322370/announcements/detail/3019069421682253534

While I have a few of the below ideas already implemented, I would like to have the alpha build of multiplayer ready as well.

Next Update Progress

Multiplayer Alpha

One of the most popular suggestions and something I would love to add. I have begun rewriting the internal codebase to support multiplayer. I only have limited experience with Client / Server Architecture. This is my first attempt at a multiplayer game. There is still a lot of work left to do. Since this is an Early Access title, I will be releasing the alpha build as soon as I have a finished bare-bones implementation.

  • Steamworks Multiplayer -> Multiplayer will be powered by Steam and will have full Steam Integration (Join Friends, Steam Lobbies).

  • Party System -> Up to 4 players can join a lobby. With each additional player adding extra difficulty. I have yet to finalize this, but you can expect higher health monsters and longer waves.

  • NO Voice Support -> This initial build will just include the party system. You can of course still play with other people that are online, but I imagine this would be more fun with friends in a Discord call for instance.

Levels

  • Level 7 -> I have finished designing the map for Level 7. I just need to balance how long it will last. I received multiple suggestions that the levels were too long. Levels 4&5 took around ~30m. In the last update, I added Level 6 and I tried to cut down the time to ~20m, but it looks like the fastest leaderboard is around 23m. I will probably continue to target the 20-25m range for future levels. If you have any feedback on this let me know!

  • Level 8 -> I have an idea for Level 8 and it will most likely be included as well.

Room Scale Abilities

  • AOE Fire Ball -> In the previous roadmap I talked about adding room-scale abilities. In this update, you will be able to throw a fireball onto the map dealing AOE damage. It has a high cooldown and will only be useable a limited number of times per Level.

Monsters

  • Monster Plant -> In the previous update I added two new monsters(Wizard & Monster Plant). The Wizard was given a unique ability to freeze towers. With this next update, the monster plant will have a new unique ability to heal nearby monsters!

Community Questions

  • Level Durations -> How do you feel about the current duration of levels? Should I continue with the targeted 20-25m duration?

  • Level Monsters -> Should I add the two new monsters from the last patch to some of the previous levels? (Maybe Just Level 4)

Source

Steam News / 23 February 2021

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