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Steam News5 February 20215y ago

Level 6, Status Effects, New VFX, Game Changes!

This update contains some of the ideas from the Development Roadmap post. It also has includes a new level and many bug fixes and changes.

In this update8

Full notes

Full Uphold The Realm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes13 additions13 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Fixes
addedThis update contains some of the ideas from the Development Roadmap post. It also has includes a new level and many bug fixes and changes.
addedNew Features / ContentQuick Mode - This new mode is identical to normal mode except that monsters spawn 20% faster.
addedNew Features / ContentAdded Level 6 - With new Achievement and Leaderboard.
addedNew Features / ContentWizard - This new monster appears on level 6. Towers do little damage making in a primary target of the player.
addedNew Features / ContentFaresthest Arrow Shot - This new leaderboard tracks your farthest arrow shot.
addedNew Features / ContentGame Speed / Time Scale Option - This new option found in the menu lets you switch the games speed from: 1x -> 1.25x -> 1.5x
short arrow shot damage penalty multiplier-20%-35%short arrow shot damage penalty multiplier decreased, nerfPyro Tower Level 1 damaged range15-2512-24Pyro Tower Level 1 damaged range decreased, nerfPoison Tower Level 1 range3.64Poison Tower Level 1 range increased, buffPoison Tower Level 2 range44.4Poison Tower Level 2 range increased, buff

Uphold The Realm changes

addedThis update contains some of the ideas from the Development Roadmap post. It also has includes a new level and many bug fixes and changes.
addedQuick Mode - This new mode is identical to normal mode except that monsters spawn 20% faster.
addedAdded Level 6 - With new Achievement and Leaderboard.
addedWizard - This new monster appears on level 6. Towers do little damage making in a primary target of the player.
addedFaresthest Arrow Shot - This new leaderboard tracks your farthest arrow shot.

This update contains some of the ideas from the Development Roadmap post. It also has includes a new level and many bug fixes and changes.

Patch Notes

New Features / Content

  • Quick Mode - This new mode is identical to normal mode except that monsters spawn 20% faster.

  • Added Level 6 - With new Achievement and Leaderboard.

  • Wizard - This new monster appears on level 6. Towers do little damage making in a primary target of the player.

  • Faresthest Arrow Shot - This new leaderboard tracks your farthest arrow shot.

  • Game Speed / Time Scale Option - This new option found in the menu lets you switch the games speed from: 1x -> 1.25x -> 1.5x

  • Status Effects / Damage over Time - Various Towers and Monsters now have abilities. Pyro Tower: Has a 10% chance to inflict burning. This lasts for 10 seconds and does 1-3 damage every 3 seconds.

    Poison Tower: Has a 20% chance to inflict poison. This lasts for 15 seconds and does 1 damage every 2 seconds.

    Artillery Tower: Has a 10% chance to stun monsters in place. This lasts for 5 seconds.

    Wizard (Appears on Level 6): Upon seeing a tower it has a 25% chance it will stun a tower for 6 seconds. This causes the tower to be unable to shoot. The wizard will then be unable to do this again for 15 seconds.

Game Changes

  • Towers now always show their range when selected even if at max upgrade.

  • Reworked Arrow Distance Multiplier. Should be much more accurate.

  • Increased short arrow shot damage penalty multiplier from -20% to -35%

  • Smooth Locomotion will now automatically adjust for terrain height.

  • Added Level Mode descriptions to the Level Info popup to more clearly explain the difference

  • Changed Arrow Long Range hit colors to be slightly more purple.

  • Increased Leaderboard size to show 7 entries.

  • Added Entry County to the leaderboard.

  • Slightly moved the level 6 button.

Game Mode Changes

  • Normal Mode - Monsters spawn 5% faster.

  • Hard Mode - Monsters Spawn 20% faster and Monsters have 10% more health.

New VFXs

  • Each new Status Effect has an accompanying particle effect that will appear on the target

  • New Pyro Tower target hit effect.

  • New Artillery Tower target hit effect.

  • New Monster Portal Open / Close effect.

Balance Changes

  • Pyro Tower Level 1 damaged range reduced to 12-24 from 15-25.

  • Poison Tower Level 1 range increased to 4 from 3.6

  • Poison Tower Level 2 range increased to 4.4 from 4

  • Poison Tower Level 3 range increased to 4.8 from 4.4

Game - Bug Fixes

  • Fixed a bug where the leaderboard would report that you have no rank if you're in the top 10.

  • Fixed a bug with the leaderboard not displaying properly if you have no rank for a level completion time.

  • Fixed a bug where the tower range circle would still show if you selected a tower then quit / lost on a level

  • Fixed a bug where damage multiplier colors were not properly displayed.

  • Fixed a bug where achievements wouldn't unlock if you had already beaten the level before the achievement was created.

  • Fixed an issue where if you were using Smooth Locomotion you could float above non-flat terrain on some maps.

Modding Tools - Bug Fixes

  • Fixed various bugs that occurred when changing monster data.

  • Fixed a bug that occurred when deleting monsters from a wave.

Source

Steam News / 5 February 2021

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