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Steam News9 March 20215y ago

Multiplayer Update Progress #2

I've made great progress in regards to multiplayer. There are some visual bugs for a few things due to network position syncing, but it's mostly bug-free in regards to the internal code.

Full notes

Full Uphold The Realm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions7 changes0 removals
  • Server
  • Compatibility
  • Fixes
  • Maps
  • Balance
  • UI and audio
changedI've made great progress in regards to multiplayer. There are some visual bugs for a few things due to network position syncing, but it's mostly bug-free in regards to the internal code.
changedI haven't decided on it yet, but if you have any interest in having beta access to a private Multiplayer build leave a comment below. Performance seems to be fine on my end, but it might be helpful to have a range of computer configurations.
changedI've been testing the game out by running both a Server/Host Client with a 2nd Client on the same PC. Performance should still be just a solid as it was before.
fixedEDIT: 3/15/21 1 PM EST - I'm working on the final polish of the update and it should be out later today and if not early tomorrow morning. I ran a Windows Update and it's completely broken my computer since this morning. The weeklong sale will be active today though. Thanks! Sorry for the delay. Edit: 3/15/21 8:50 PM EST - I just now finally fixed my computer after the failed windows update from this morning. I'm going to start my final round of bug testing and hope to have the update out tomorrow evening. Once again I apologize for the delay! Edit: 3/17/21 9:50 AM EST - The update will be out after I get home from work! I will create a new post with more information at that time.
changedImplementedLevels / Maps - Selecting & Quitting Maps. Game Mode Selection.
changedImplementedMonsters - Health / Position Syncing

I've made great progress in regards to multiplayer. There are some visual bugs for a few things due to network position syncing, but it's mostly bug-free in regards to the internal code.

I haven't decided on it yet, but if you have any interest in having beta access to a private Multiplayer build leave a comment below. Performance seems to be fine on my end, but it might be helpful to have a range of computer configurations.

I've been testing the game out by running both a Server/Host Client with a 2nd Client on the same PC. Performance should still be just a solid as it was before.

In the previous post, I mentioned I was targeting this multiplayer patch to be released this week and that it would also accompany a Week-Long Sale @ 40% Off. I will most likely still have the patch ready this week, but since a Steam Week-Long Sale has to start on a Monday, I will probably push the update back to Monday 3/15/21.

Below is a list of the current progress. As is, the game is currently playable with up to 4 people.

EDIT

3/15/21 1 PM EST - I'm working on the final polish of the update and it should be out later today and if not early tomorrow morning. I ran a Windows Update and it's completely broken my computer since this morning. The weeklong sale will be active today though. Thanks! Sorry for the delay.

Edit

3/15/21 8:50 PM EST - I just now finally fixed my computer after the failed windows update from this morning. I'm going to start my final round of bug testing and hope to have the update out tomorrow evening. Once again I apologize for the delay!

Edit

3/17/21 9:50 AM EST - The update will be out after I get home from work! I will create a new post with more information at that time.

Implemented

  • Players - Head and Arms Syncing

  • Levels / Maps - Selecting & Quitting Maps. Game Mode Selection.

  • Towers - Buy / Sell

  • Monsters - Health / Position Syncing

  • Floating Damage Text

  • Gold Syncing

  • Lobbys - You can hot join an existing game with ease with up to 4 players per lobby.

  • Lobby UI

  • Host vs Client Permissions

Link to Previous Multiplayer Development Roadmap https://steamcommunity.com/games/1322370/announcements/detail/3022449021141980512

Source

Steam News / 9 March 2021

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