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Steam News21 January 20215y ago

More Quality of Life Improvements!

These last few updates have all been about addressing the early feedback I have gotten since the launch of the early access build on 1/16/21. Ranging from quality of life improvements, new mechanics, and bug fixes.

In this update5

Full notes

Full Uphold The Realm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions2 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
addedThese last few updates have all been about addressing the early feedback I have gotten since the launch of the early access build on 1/16/21. Ranging from quality of life improvements, new mechanics, and bug fixes.
addedNew FeaturesAdded an option in the settings to auto equip the bow when teleporting to the map.
addedNew FeaturesAdded an option to hide empty tower slots while on the map.
addedNew FeaturesAdded an option to show the current wave along with the existing arrow combo counter.
addedNew FeaturesAdded an option for turning on/off the controller vibrations while using the bow.
changedChangesThe settings menu code was rewritten to allow for easier additions to this menu. All existing settings will be reset back to defaults. I apologize for the inconvenience.

Uphold The Realm changes

addedThese last few updates have all been about addressing the early feedback I have gotten since the launch of the early access build on 1/16/21. Ranging from quality of life improvements, new mechanics, and bug fixes.
addedAdded an option in the settings to auto equip the bow when teleporting to the map.
addedAdded an option to hide empty tower slots while on the map.
addedAdded an option to show the current wave along with the existing arrow combo counter.
addedAdded an option for turning on/off the controller vibrations while using the bow.

These last few updates have all been about addressing the early feedback I have gotten since the launch of the early access build on 1/16/21. Ranging from quality of life improvements, new mechanics, and bug fixes.

With this latest patch, I've squashed the last few remaining bugs and implemented all of the biggest suggestions so far.

If you haven't already, please take a look at the development roadmap! If you have any feedback drop a comment in that thread!

I will be making another post soon with a list of all the outstanding ideas/concepts and encourage anyone to comment in that post with what they would like to see implemented first.

Patch Notes

New Features

  • Added an option in the settings to auto equip the bow when teleporting to the map.

  • Added an option to hide empty tower slots while on the map.

  • Added an option to show the current wave along with the existing arrow combo counter.

  • Added an option for turning on/off the controller vibrations while using the bow.

Changes

  • The settings menu code was rewritten to allow for easier additions to this menu. All existing settings will be reset back to defaults. I apologize for the inconvenience.

Bug Fixes

  • Fixed an occasional bug that allowed you to start an empty wave after completing or failing a Level.

Known Issues

  • While teleporting on elevated terrain(such as in Level 3) you can walk around the teleport area and float above the ground. I'm working on a patch to make the player position automatically adjust to the height of the terrain underneath them.

Source

Steam News / 21 January 2021

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