What changed
6 fixes3 additions5 changes0 removals
- Balance
- UI and audio
- Gameplay
- Fixes
- Maps
addedOne of the most common suggestions I have received thus far is that there should be damage multipliers to the various aspects of shooting arrows. Both to add another layer of skill and to prevent some of the more spammy shots that are possible from close range. By popular demand, I have added my first attempt at these mechanics to the game. Details can be found below.
changedBow Mulitplers (Additive percentages)Consecutive Shot Multiplier - The more accurate your shots the higher damage you do! The current breakdown is the following -> 0-6 shots is regular damage. 7-18 shots provides a 10% damage boost. 19+ shots provide a 25% damage boost.
changedBow Mulitplers (Additive percentages)Bow Draw Distance Multiplier - To prevent spamming shots there is now arrow damage scaling based on how much you draw your bow before firing. The current breakdown is the following -> 100%-75% is regular damage. 74%-60% lowers damage by 20%. 59%-40% lowers damage by 35%. 39% or less lowers damage by 52%.
changedBow Mulitplers (Additive percentages)Arrow Distance Multiplier - A long-range shot will provide a 20% damage boost. A very close range shot will lower damage by 20%
addedNew FeaturesAdded an optional Consecutive Shot and Bow Draw Distance display to the player's Arrow Hand/Bow Hand. You can find these in the settings menu. You can toggle both of these on and off and switch which hand it's shown on. By default, only the consecutive shot counter is shown on the Bow Hand.
addedNew FeaturesAdded a slider to adjust the max draw distance of the bow. This is experimental.
Uphold The Realm changes
addedOne of the most common suggestions I have received thus far is that there should be damage multipliers to the various aspects of shooting arrows. Both to add another layer of skill and to prevent some of the more spammy shots that are possible from close range. By popular demand, I have added my first attempt at these mechanics to the game. Details can be found below.
changedConsecutive Shot Multiplier - The more accurate your shots the higher damage you do! The current breakdown is the following -> 0-6 shots is regular damage. 7-18 shots provides a 10% damage boost. 19+ shots provide a 25% damage boost.
changedBow Draw Distance Multiplier - To prevent spamming shots there is now arrow damage scaling based on how much you draw your bow before firing. The current breakdown is the following -> 100%-75% is regular damage. 74%-60% lowers damage by 20%. 59%-40% lowers damage by 35%. 39% or less lowers damage by 52%.
changedArrow Distance Multiplier - A long-range shot will provide a 20% damage boost. A very close range shot will lower damage by 20%
addedAdded an optional Consecutive Shot and Bow Draw Distance display to the player's Arrow Hand/Bow Hand. You can find these in the settings menu. You can toggle both of these on and off and switch which hand it's shown on. By default, only the consecutive shot counter is shown on the Bow Hand.
I have received a ton of great feedback so far and I would like to thank everyone who took their time to do so!
One of the most common suggestions I have received thus far is that there should be damage multipliers to the various aspects of shooting arrows. Both to add another layer of skill and to prevent some of the more spammy shots that are possible from close range. By popular demand, I have added my first attempt at these mechanics to the game. Details can be found below.
Bow Mulitplers (Additive percentages)
Consecutive Shot Multiplier - The more accurate your shots the higher damage you do! The current breakdown is the following -> 0-6 shots is regular damage. 7-18 shots provides a 10% damage boost. 19+ shots provide a 25% damage boost.
Bow Draw Distance Multiplier - To prevent spamming shots there is now arrow damage scaling based on how much you draw your bow before firing. The current breakdown is the following -> 100%-75% is regular damage. 74%-60% lowers damage by 20%. 59%-40% lowers damage by 35%. 39% or less lowers damage by 52%.
Arrow Distance Multiplier - A long-range shot will provide a 20% damage boost. A very close range shot will lower damage by 20%
New Features
Added an optional Consecutive Shot and Bow Draw Distance display to the player's Arrow Hand/Bow Hand. You can find these in the settings menu. You can toggle both of these on and off and switch which hand it's shown on. By default, only the consecutive shot counter is shown on the Bow Hand.
Added a slider to adjust the max draw distance of the bow. This is experimental.
Changes
Bug Fixes
Fixed an issue where you could teleport while holding the bow even if you had Smooth Locomotion turned on.
Map timer now properly resets after failing a level if you try again right after.
Fixed the incorrect alignment of the arrow hand when drawing back the bow.
Fixed an issue where the Wave Info Popup could should negative health after you died.
Fixed an issue with the modding tools not properly setting the latest version of the config.
Check out the included modding tools for full game customization!