Full notes
Full UnReal World update
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What changed
- Compatibility
- Gameplay
- Balance
Version 3.86 (stable) is now released and live.
For those who were already playing 3.86 beta version there's a fistful of fixes and additions which will be mentioned below together with the full changelog. And for those who are new to this version we'll revise the most notable new features here:
New trees and tree species for slender trunks
There's quite a lot being done regarding trees and lumber. There are now aspen added as a completely new tree species, and young birch now also appear in addition to grown birch trees. The tree species now gets derived into felled slender tree trunks and this affects to crafting as preferred slender trunk species may vary depending on what you're making.
Lots of deciduous trees, including the newly added aspens, can be spotted here. Our character has also felled a good sortiment of different species of slender and big trunks for crafting purposes.
Portion based cooking and birch-bark pots
It's now possible to cook multiple portions of certain recipes. This is convenient as you can cook a full pot if need be, or use fewer amount of ingredients to cook only a single portion if that suits the situation better. There is also a completely new cooking vessel, birch-bark pot, which is a craftable alternative to an iron pot and practical solution for cooking in the wild. Birch-bark pot has its limits but can be used for cooking all the boiling based recipes ie. soups, herbal beverages or blanching mushrooms.
Our character is going to prepare two portions of porridge in his decent birch-bark pot.
Preserved meat in cookery
There are four new cookery recipes to utilize smoked and dried meat or fish in the cooking. Moreover, salted meat or fish can be now also used in cooking as an alternative to raw meat/fish.
For example the fish soup can be now made of any type of fish - be it raw or preserved.
More pausable crafting and separate menu for modded handcrafts
Craftable items in "Transport" category are now all pausable tasks, with some adjustments to crafting times and required materials. There's also separate menu added for player modded items, to keep them separated (at will) from the original [M]ake menu.
Changelog
We'll start the changelog listing with fixes to 3.86 beta version. These are of importance to those who were already playing 3.86 beta version. If you are new to version 3.86 scroll down to 3.86 (beta) changelog for the actual new features you're about to experience in this version.
Version: 3.86 (stable) ** Saved characters from version 3.80-> are compatible with this version. **
Fixes to 3.86 beta version:
- adjusted: excess ingredients and the basic "boil" cookery option
If the ingredients to be boiled wouldn't actually fit in the selected boiling pot the excess amount just vanished with no information of any kind. Now you can boil only the amounts that actually fit in the selected boiling pot and information about too low container capacity will be displayed when applicable. - adjusted: outcome of appetizing herbal effect
Successive eating of food with appetizing herbal effect might get the character into loop of being able to eat endlessly. Consecutive appetizing effect is now toned down to avoid this situation. Moreover, there are specific eating messages to notify of increased appetite so that the appetizing effect is more better noticed.
- added: root harvest for riverpig and water lily
Source
Changelog.gg summarizes and formats this update. How we read updates.
