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Steam News7 February 20264mo ago

2026 and Clothcraft - here we come

Greetings, good adventurers! Yet another year of UnReal World development has gotten going on.

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Full UnReal World update

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Repeated intro

Greetings, good adventurers!

What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • Balance
changedYet another year of UnReal World development has gotten going on. Before highlighting the upcoming features, it should be mentioned that Development History page at the game homepage has been also updated, covering now also summaries for the past few years that were missing. You can view UnReal World Development History since 1992 here: https://www.unrealworld.fi/urw_devhist.html
changedAs for the year 2026 the big improvements to crafting of clothes are on their way, as planned. In the upcoming version we'll be seeing pausable crafting of clothes, and the resulting garments will be quality modified depending on your skills and raw materials used.
addedFor this, a new CLOTHCRAFT skill has been added. It works as a general skill for making clothes from a variety of materials. And that selection of materials is also planned to be expanded to cover also fabrics and wool, but for now we're first working with the existing leather, fur and birch-bark clothes.
changedIn any case, and on any level, the new clothcraft system will have a big impact on the gameplay. The making of clothes will become more laborous, but also more flexible as you can pause the process at will. It becomes also far more rewarding once you manage to produce higher quality clothes by yourself. The price of character made clothes will now also reach the regular level as the workload and quality come into play, so a profession of a skilled fur tailor can be occasionally very beneficial.
addedShe keeps sewing for good five hours, and can now pause at will. It will take few working days for her to finish.
changedLastly, I'll leave you with a moody photo of development chambers. This is where the magic happens. Both inside and the outside. Stay tuned and take care! ːurw_sageː

UnReal World changes

changedYet another year of UnReal World development has gotten going on. Before highlighting the upcoming features, it should be mentioned that Development History page at the game homepage has been also updated, covering now also summaries for the past few years that were missing. You can view UnReal World Development History since 1992 here: https://www.unrealworld.fi/urw_devhist.html
changedAs for the year 2026 the big improvements to crafting of clothes are on their way, as planned. In the upcoming version we'll be seeing pausable crafting of clothes, and the resulting garments will be quality modified depending on your skills and raw materials used.
addedFor this, a new CLOTHCRAFT skill has been added. It works as a general skill for making clothes from a variety of materials. And that selection of materials is also planned to be expanded to cover also fabrics and wool, but for now we're first working with the existing leather, fur and birch-bark clothes.
changedIn any case, and on any level, the new clothcraft system will have a big impact on the gameplay. The making of clothes will become more laborous, but also more flexible as you can pause the process at will. It becomes also far more rewarding once you manage to produce higher quality clothes by yourself. The price of character made clothes will now also reach the regular level as the workload and quality come into play, so a profession of a skilled fur tailor can be occasionally very beneficial.
addedShe keeps sewing for good five hours, and can now pause at will. It will take few working days for her to finish.

Yet another year of UnReal World development has gotten going on. Before highlighting the upcoming features, it should be mentioned that Development History page at the game homepage has been also updated, covering now also summaries for the past few years that were missing. You can view UnReal World Development History since 1992 here: https://www.unrealworld.fi/urw_devhist.html

As for the year 2026 the big improvements to crafting of clothes are on their way, as planned. In the upcoming version we'll be seeing pausable crafting of clothes, and the resulting garments will be quality modified depending on your skills and raw materials used.

For this, a new CLOTHCRAFT skill has been added. It works as a general skill for making clothes from a variety of materials. And that selection of materials is also planned to be expanded to cover also fabrics and wool, but for now we're first working with the existing leather, fur and birch-bark clothes.

In any case, and on any level, the new clothcraft system will have a big impact on the gameplay. The making of clothes will become more laborous, but also more flexible as you can pause the process at will. It becomes also far more rewarding once you manage to produce higher quality clothes by yourself. The price of character made clothes will now also reach the regular level as the workload and quality come into play, so a profession of a skilled fur tailor can be occasionally very beneficial.

Solid groundwork for all this is already coded and created, so let's highlight it with a few screenshots.

This is it. Clothcraft skill. Our test character isn't all too skilled yet, but she keeps improving.

She's got few average quality forest reindeer furs, and now starts making a fur shirt.

She keeps sewing for good five hours, and can now pause at will. It will take few working days for her to finish.

She rests, keeps the fire burning, and observes aquatic birds in between the working hours and days. The fur shirt projects awaits half-ready for her to continue as desired.

And finally, her fur shirt is ready. It's a rough one, but it's self-made with hard work, and she's very happy to wear it when the autumn comes.

Exciting clothcraft times are ahead of us. The work continues and I'll be posting updates as all this evolves.

Lastly, I'll leave you with a moody photo of development chambers. This is where the magic happens. Both inside and the outside. Stay tuned and take care! ːurw_sageː

Aurora borealis on the night skies above the development chambers.

Source

Steam News / 7 February 2026

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