UnReal World
Steam News 26 March 20261mo ago

Version 3.88 (stable) released

Version 3.88 (stable) is now released and live. Here we go releasing a new version which introduces a CLOTHCRAFT skill to make a big difference to character crafted clothing. With this version, all crafting is now pausa…

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0 fixes9 additions5 changes1 removal
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addedHere we go releasing a new version which introduces a CLOTHCRAFT skill to make a big difference to character crafted clothing.
addedChangelog** Saved characters from version 3.80-> are compatible with this version. ** - added: CLOTHCRAFT - a new skill for making of clothes
changedChangelogClothcraft is a general skill for making clothes from a variety of materials. Success in clothcraft determines quality of the clothes produced, so player character crafted clothes now come out in varying qualities, depending on your mastery, raw materials and tools used.
addedChangelog- added: CLOTHCRAFT game encyclopedia [F1] entry
addedChangelog- added: pausable making of clothes
changedChangelogMaking of clothes is now a pausable task, allowing you to take breaks and continue later at will. To continue a paused making of clothes, use the same crafting option again while standing next to the partially finished item.

Version 3.88 (stable) is now released and live.

Here we go releasing a new version which introduces a CLOTHCRAFT skill to make a big difference to character crafted clothing.

With this version, all crafting is now pausable, including the making of clothes. With the introduction of the Clothcraft skill, character-made garments are now quality-modified based on your skill level and the raw materials used.

Making clothes will become more laborious, but also more flexible, as you can pause the process at will. It also becomes far more rewarding once you manage to produce higher-quality clothing yourself. The value of character made clothes will now also reach the regular level, as both the workload and quality come are taken into account making the profession of a skilled fur tailor occasionally very beneficial.

This release brings fur and leather clothing into the realm of proper clothcrafting, and in future versions the system will be expanded to allow player characters to produce linen, nettle, and woollen clothes as well. Find the full changelog below.

Olesa is about to start making himself a pair of leather boots. It will take a few days, but he can—and should—pause in between to eat and rest. And if he succeeds in crafting fine boots, it might be worthwhile to try using them for trading with the villagers.

Changelog

Version: 3.88 (stable)

** Saved characters from version 3.80-> are compatible with this version. ** - added: CLOTHCRAFT - a new skill for making of clothes

Clothcraft is a general skill for making clothes from a variety of materials. Success in clothcraft determines quality of the clothes produced, so player character crafted clothes now come out in varying qualities, depending on your mastery, raw materials and tools used.

- added: CLOTHCRAFT game encyclopedia [F1] entry

- added: pausable making of clothes

Making of clothes is now a pausable task, allowing you to take breaks and continue later at will. To continue a paused making of clothes, use the same crafting option again while standing next to the partially finished item.

- modding add: [nopause] tag to disable craft pausability

All crafting is now pausable. If desired for some reason, pausability can be disabled by using the [nopause] tag in the item header.

For example: .Club. (10) /5h/ *COMMON* [nopause]

This would prevent club crafting from being paused, so it must be completed in one go - adjusted: time requirements for making clothes

All craftable clothes have been reviewed for their required production times. As expected, these times have been increased since making clothes is now a pausable task. There are also minor changes to yarn or cordage requirements for a few pieces of clothing. To give you an impression of the current clothing production times, here are a few examples:

* fur mittens, 6 hours * fur shirt, 22 hours * leather boots, 20 hours * leather shirt, 18 hours

- added: craftable leather boots

Player characters can now make leather boots by themselves.

- added: proper prices for player character crafted clothes

As player characters can now craft clothes with realistic production times and skill-based quality assessment in effect, the value of player character crafted clothing now matches general cloth prices. This opens up new possibilities for skilled clothcrafters to engage in beneficial trade using high-quality garments.

- added: increased skill gain probability with challenging time-consuming crafts

Crafting items that have a high skill-increase

Source

Steam News / 26 March 2026

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