Full notes
Full UnReal World update
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What changed
- Gameplay
UnReal World changes
- Bladehero
Version 3.84 (stable) is now released and live for all the supported operating systems.
Version 3.84 continues the ongoing transition to make all the crafting tasks pausable, features a good deal of related crafting requirement changes, adds BOWYER skill, introduces springs as a new water source and naturally offers a fistful of bugfixes too.
In the midst of big changes in regards to pausable crafting we hope for the bugs to be scarcer than average adventurer's nutrition levels. ;) And whatever is encountered we do our best to maintain a swift update cycle to overcome the issues as early on as possible.
Here's the changelog:
Version 3.84 (stable) changelog ** Saved characters from version 3.80-> are compatible with this version. **
- added: BOWYER skill The bowyer skill is the ability and knowledge to make bows. Success in the skill determines the quality of the bows crafted. For migrated characters this skill is created upon the first load in this version. Needless to say, the available craftable bows now call for BOWYER skill in their crafting.
- added: craftable Longbow
You can craft a longbow from [M]ake menu under "Weapons" category.
- added: pausable weapon crafting
Crafting of the items in [M]ake -> "Weapons" category are now pausable tasks allowing you to have breaks and continue at will later on. These weapons are stone-axe, stone knife, club, javelin, spruce quick-bow, shortbow, longbow and bowstring. To continue paused weapon crafting use the same crafting option again standing beside the said partially finished item. Like the other partially crafted items these will remain on the ground and can be picked up only after they are finished. They are rendered with a different tint and described as "partially crafted", "half-crafted", "largely crafted" etc. when looking at them.
- changed: crafting times and requirements of certain weapons
Now that the weapon crafting is pausable the production times of certain weapons have been increased to more reasonable levels. There are also minor changes in some material or tool requirements. The changes are as follows, but bear in mind that these are the average set values and poor tools and/or skills may very well double the actual production times. * Stone-axe
Stone-axe gets the greatest time increase in the production time as on average it now takes 50 hours to make one. That's a lot, but it really is a slow process to get the stone blade knapped and grinded out to shape that is efficient for felling trees. Thus, stone-axe now becomes a survival option which you won't take up too lightly, but only in extreme need. Crafting a stone-axe now also needs another stone for final sharpening and polishing. Also, the previous requirement for rope has been replaced with strong cordage requirement. This means you can also use for example spruce withes for securing the head in place in the handle.
* Stone knife It now takes 5 hours on average to make and also requires a stone for final sharpening.
* Javelin
It now takes 2 hour on average to make.
* Shortbow
It now takes 12 hours on average to make. The time increase is signficant compared to the earlier, and only a skilled bowyer with quality tools may manage to craft a shortbow in one day. With mediocre skills and tools it's a process of several work days.
* Longbow
It takes 18 hours on average to make.
Source
Changelog.gg summarizes and formats this update. How we read updates.
