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Steam News12 January 20242y ago

Haft them axes, haft them spears

The best of 2024 to all of you who roam the unreal world! We'll open the new year with a glimpse into what's cooking in the development chambers at the moment. And that is, hafting of the axes and spears is underway.

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Full UnReal World update

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addedThe best of 2024 to all of you who roam the unreal world!We'll open the new year with a glimpse into what's cooking in the development chambers at the moment. And that is, hafting of the axes and spears is underway. It's relatively complex and fundamendal addition and I guess we'll be putting out a new release when it's all finished. There's still lots of work to do, but here's a first sneak preview of the upcoming hafting mechanics.
addedThe best of 2024 to all of you who roam the unreal world!So, in the next release axe and spear items will consist of two parts; heads and hafts. Haft refers to their wooden handle or shaft, which can break over time or upon damage. When a haft breaks the separate head remains, and can be hafted again. Hafting is a process of attaching axe or spear head to a new haft, making it a complete working weapon again.
addedThe best of 2024 to all of you who roam the unreal world!Crafting the hafts and the process of hafting can be found from [M]ake menu under a new [H]afting category. The first two options are used to craft a new haft, and the latter for actual hafting to assemble a working weapon with the head and the haft. Terhi now proceeds to craft a new axe haft.
addedThe best of 2024 to all of you who roam the unreal world!Both crafting the haft and hafting task itself requires CARPENTRY skills. Terhi has managed to craft a fine axe haft, and then she proceeds to actual hafting. In this list of hafting requirements there's a new "hammering tool" entry. Axe haft needs to be pounded tightly into the eye of the head, so a hammering tool is required. The butt of another axe, if available, is the best option but you can do this hammering also with a club, solid firewood or even a stone.
changedThe best of 2024 to all of you who roam the unreal world!The haft quality and success in hafting has significant impact on the finished axe or spear usability. Poor hafting may result in lowering the weapon quality even below the head quality itself. The finished axe or spear quality thus now refers to overall usability with the used haft, and the success in hafting. On the other hand, you may also manage to raise the finished weapon quality higher than the head quality itself with a perfect and perfectly fitted haft.
changedThe best of 2024 to all of you who roam the unreal world!So, this is how 2024 starts feature wise. Stay tuned. ːurw_sageː

UnReal World changes

addedWe'll open the new year with a glimpse into what's cooking in the development chambers at the moment. And that is, hafting of the axes and spears is underway. It's relatively complex and fundamendal addition and I guess we'll be putting out a new release when it's all finished. There's still lots of work to do, but here's a first sneak preview of the upcoming hafting mechanics.
addedSo, in the next release axe and spear items will consist of two parts; heads and hafts. Haft refers to their wooden handle or shaft, which can break over time or upon damage. When a haft breaks the separate head remains, and can be hafted again. Hafting is a process of attaching axe or spear head to a new haft, making it a complete working weapon again.
addedCrafting the hafts and the process of hafting can be found from [M]ake menu under a new [H]afting category. The first two options are used to craft a new haft, and the latter for actual hafting to assemble a working weapon with the head and the haft. Terhi now proceeds to craft a new axe haft.
addedBoth crafting the haft and hafting task itself requires CARPENTRY skills. Terhi has managed to craft a fine axe haft, and then she proceeds to actual hafting. In this list of hafting requirements there's a new "hammering tool" entry. Axe haft needs to be pounded tightly into the eye of the head, so a hammering tool is required. The butt of another axe, if available, is the best option but you can do this hammering also with a club, solid firewood or even a stone.
changedThe haft quality and success in hafting has significant impact on the finished axe or spear usability. Poor hafting may result in lowering the weapon quality even below the head quality itself. The finished axe or spear quality thus now refers to overall usability with the used haft, and the success in hafting. On the other hand, you may also manage to raise the finished weapon quality higher than the head quality itself with a perfect and perfectly fitted haft.

The best of 2024 to all of you who roam the unreal world!

We'll open the new year with a glimpse into what's cooking in the development chambers at the moment. And that is, hafting of the axes and spears is underway. It's relatively complex and fundamendal addition and I guess we'll be putting out a new release when it's all finished. There's still lots of work to do, but here's a first sneak preview of the upcoming hafting mechanics.

So, in the next release axe and spear items will consist of two parts; heads and hafts. Haft refers to their wooden handle or shaft, which can break over time or upon damage. When a haft breaks the separate head remains, and can be hafted again. Hafting is a process of attaching axe or spear head to a new haft, making it a complete working weapon again.

Now let's meet our test character Terhi and let her show how the hafting in UnReal World goes.

One day the haft of her trusty woodsman's axe broke leaving the head lying on the ground. For all the different axes and spears their heads now also exist as separate items. Blacksmiths still sell these weapons readily hafted, so the heads aren't commonly found until the axe or spear haft breaks.

Crafting the hafts and the process of hafting can be found from [M]ake menu under a new [H]afting category. The first two options are used to craft a new haft, and the latter for actual hafting to assemble a working weapon with the head and the haft. Terhi now proceeds to craft a new axe haft.

Both crafting the haft and hafting task itself requires CARPENTRY skills. Terhi has managed to craft a fine axe haft, and then she proceeds to actual hafting. In this list of hafting requirements there's a new "hammering tool" entry. Axe haft needs to be pounded tightly into the eye of the head, so a hammering tool is required. The butt of another axe, if available, is the best option but you can do this hammering also with a club, solid firewood or even a stone.

The hafting is done and she managed to assemble a decent woodsman's axe. Let the timberwork continue!

The haft quality and success in hafting has significant impact on the finished axe or spear usability. Poor hafting may result in lowering the weapon quality even below the head quality itself. The finished axe or spear quality thus now refers to overall usability with the used haft, and the success in hafting. On the other hand, you may also manage to raise the finished weapon quality higher than the head quality itself with a perfect and perfectly fitted haft.

So, this is how 2024 starts feature wise. Stay tuned. ːurw_sageː

These are future features - not yet functional in current version 3.82.

Source

Steam News / 12 January 2024

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