In this update1
Full notes
Full UnReal World update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Maps
- UI and audio
UnReal World changes
Surprise, surprise!
The autumn has come, there's hint of winter in the air. The nights have gotten darker and longer, and there's been rainy days too. Perfect weather for coding, one might say. And you know what, that's what's been happening in the silence of the coding chambers lately.
So here we are, flexing our coding and release muscles with a new, seemingly unexpected release packed with a dozen of new features and a fistful of fixes.
This version 3.72 comes out as a beta release you need to Opt into, and for starters it's only for Windows. More features are pending to be added, and OS X and Linux versions will follow in time. Not to worry, the story continues.
You'll find the full changelog and instructions how to Opt into the beta later in this post, but let's highlight some new features first.
Random character names
Upon character creation you can now randomize culturally relevant names for them at will. Here a Kuikka-tribe female is being created with a random name of her culture.
Harvest and pick agriculture option
The good old harvest option only cut down the crops, but now there's an option cut and pick the crops to character's inventory at one go.
Watercraft marker icons on zoomed-out wilderness map
When leaving punt or raft on the zoomed-in map the corresponding marker icon is now shown on the zoomed-out wilderness map.
Changelog
Version 3.72 (beta) for Windows changelog - added: random character name option
Upon creating characters and choosing their name you can now randomize a culturally relevant names for them. Pressing tab or asterisk (*) will bring up random names which you can then confirm with enter, or modify at will.
- changed: name/sex/culture character creation selections order -> culture/sex/name
As the random character name option needs to know the culture and sex to pick up a relevant names these selections now come before choosing the name.
- changed: "quick and easy" character creation mode now randomly chooses also the culture and sex
Previously there was no randomization in that regard, but Kaumolais male was always chosen. Otherwise this character creation mode mode remains the same assigning rest of the options automatically and starting nearby a village.
- added: "Harvest and pick" agriculture option
The good old harvest option only cut down the crops, but this newly added option also automatically picks up the harvested plants to character's inventory. For clarification the existing "Harvest" option is now renamed as "Harvest down" in the Agriculture menu.
- added: domestic animals in the villages will withdraw from player character's way
Moving towards a domestic animal will now make it to withdraw from your way. This is to prevent the character from getting jammed eg. in small buildings with village dogs.
- modding: increased maximum number of character portraits in each category up to 250.
- added: watercraft marker icons on zoomed-out wilderness map
When leaving punt or raft on the zoomed-in map the corresponding marker icon is now shown on the zoomed-out wilderness map.
- enhanced: message about the markers at wilderness location
Instead of given information about each marker with their own message now a summary of all the markers is given in one sentence. For example: "There is a shelter, set traps and a punt at this location."
- added: confirmation to start a fire on some occasions
You will be
Source
Changelog.gg summarizes and formats this update. How we read updates.
