Full notes
Full UnReal World update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- UI and audio
UnReal World changes
Version 3.70 beta has been launched. Things are fairly stable already, but as it's beta release the bug potential is higher than usual. Also, some features are still pending to be polished to their final stage in patches to follow.
Key features of version 3.70
The key features of version 3.70 version deal with the moon and the moonlight, fibre processing with new textilecraft skill, snow penalty for all the creatures and snow crust, new character portraits, tying equipment adjustments, craftable fishing rods and usage of baits, option for metric units, and so on. The list of additions and fixes is long and you can find the full changelog at the bottom of this post.
We think you may want to opt-into 3.70 beta now...
How to opt-into beta release
This is password protected beta-releasae. The password you need to know is: 370betaXXXZZZ
Close UnReal World if you happen to be playing it right now.
Right-click UnReal World in your Steam games library and select "Properties".
Select "Betas" tab.
Enter the password mentioned above into 'Beta access code to unlock private betas' field, and press [CHECK CODE].
Now 3.70 beta is available.
Select "3.70 beta" in the dropdown box ('Select the beta you would like to opt into').
Close the dialog, the game updates, enjoy!
Should you encounter crazy problems with the beta, you can always switch back to current stable version by choosing "NONE" from the beta dropdown box.
And here comes the changelog...
Version 3.70 beta changelog
** Saved characters from version 3.50-> are compatible with this version. **
BETA NOTICE:
This is a beta release. There are likely bugs, things are still somewhat under construction, and some of the listed improvements will be tweaked and polished further in patches to follow.
- added: snow crust
Snow crust is a springtime phenomena where surface of the snowpack becomes so hard that it can completely support a walking or skiing person - and some animals as well. The crust results from partial melting of the snow surface by warm spring day sunlight followed by re-freezing when the temperature drops again, usually after the sunset. The crust normally only lasts for part of the day, but being able to travel on snow without sinking in there at all is a great asset for a hunter. Elks were traditionally hunted on skis during crust as it can't support the heavy animals and hunter gliding on skis eventually became faster than their fatiguing prey. This hunting method and many other wintertime scenarios now become possible with the additon of snow crust mechanics.
* If the snow crust can support somebody or not depends on how hard and thick the crust is, and how heavy the load of the person or animal is. Similarly to ice mechanics the snow crust also supports skiing person better than a walking person. The crust mechanics work similarly for player character, NPCs and animals.
* Information about the crust type, if there is any, is told when you look at snowy ground tiles. The crust information is added to the snow depth information so you get messages like "waist deep snow with hard crust", "knee deep snow with faint crust", and so on.
* Skiing on crust is faster and less fatiguing. There's also a new ski message notifying you about skiing on the crust. Similarly walking on crust is naturally faster than trudging in the deep snow. It's practically as easy as walking on
Source
Changelog.gg summarizes and formats this update. How we read updates.
