What changed
0 fixes2 additions0 changes0 removals
addedSummer it is, and we've been steadily trucking towards yet another version. Once it's wrapped up it's gonna be summer holidays for me, and new features in UnReal World for you. Summer it is, despite of the current weather in Finland including little snow and sleet every now and then, chilly days and almost frosty nights. But the weather engine still isn't bugged ;) What's cooking then -- and when the soup is ready? I wouldn't want to speak of schedules but I put my hope in July. We'll have some fresh stuff out then...at the latest...I suppose. And this summer we don't release only yeat another new version of the game, but also our first Steam feature... ta-daa... Trading Cards!
addedUpcoming game content featuresThen, a few words and screenies about the upcoming new game content -- to be expected this summer . Like always, we're adding new freatures on many different fronts but let's highlight some of the probably most widely interesting here: * Bones and antlers Antlers and bones can be now harvested from carcassess. They have only little usage on their own but do serve as trophies and new raw materials to be utilized via modding if you like. * Skulls and teeth Skulls can be now harvested from a few species of dead animals whose skulls (or teeth) have meaningful ritual or magical usage. Skulls can be furthermore applied to pick teeth from them. Bear teeth for example are well-known for their magical powers. Screenshot: By the sacred bear memorial rite tree Panu takes a look at the sturdy bones after hanging the bear skull in place. * New spells, more spells, spells screen overhaul We're giving up the old ritual system for good, and now focusing on the new kind of spells and spells system first showcased in version 3.40. This means removal of some of the old spells, but also featuring more and more new spells. Ritual screen will be known as "Spells and magic means" screen and all the new spells are listed there as well. "New spells" refers to spells featured in version 3.40, which are learned within quests and performed by following the instructions given in spell description by using the common game mechanics and actions. Currently you can view new spell descriptions only in the quest journal, but now it all will be available within the spells screen. Whenever a new spell is learned it will also appear in this new list of spells. Bringing the selector on a any spell in the list displays its information dialog. If necessary, a selection
UnReal World changes
addedSummer it is, and we've been steadily trucking towards yet another version. Once it's wrapped up it's gonna be summer holidays for me, and new features in UnReal World for you. Summer it is, despite of the current weather in Finland including little snow and sleet every now and then, chilly days and almost frosty nights. But the weather engine still isn't bugged ;) What's cooking then -- and when the soup is ready? I wouldn't want to speak of schedules but I put my hope in July. We'll have some fresh stuff out then...at the latest...I suppose. And this summer we don't release only yeat another new version of the game, but also our first Steam feature... ta-daa... Trading Cards!
addedThen, a few words and screenies about the upcoming new game content -- to be expected this summer . Like always, we're adding new freatures on many different fronts but let's highlight some of the probably most widely interesting here: * Bones and antlers Antlers and bones can be now harvested from carcassess. They have only little usage on their own but do serve as trophies and new raw materials to be utilized via modding if you like. * Skulls and teeth Skulls can be now harvested from a few species of dead animals whose skulls (or teeth) have meaningful ritual or magical usage. Skulls can be furthermore applied to pick teeth from them. Bear teeth for example are well-known for their magical powers. Screenshot: By the sacred bear memorial rite tree Panu takes a look at the sturdy bones after hanging the bear skull in place. * New spells, more spells, spells screen overhaul We're giving up the old ritual system for good, and now focusing on the new kind of spells and spells system first showcased in version 3.40. This means removal of some of the old spells, but also featuring more and more new spells. Ritual screen will be known as "Spells and magic means" screen and all the new spells are listed there as well. "New spells" refers to spells featured in version 3.40, which are learned within quests and performed by following the instructions given in spell description by using the common game mechanics and actions. Currently you can view new spell descriptions only in the quest journal, but now it all will be available within the spells screen. Whenever a new spell is learned it will also appear in this new list of spells. Bringing the selector on a any spell in the list displays its information dialog. If necessary, a selection
Summer it is, and we've been steadily trucking towards yet another version. Once it's wrapped up it's gonna be summer holidays for me, and new features in UnReal World for you. Summer it is, despite of the current weather in Finland including little snow and sleet every now and then, chilly days and almost frosty nights. But the weather engine still isn't bugged ;) What's cooking then -- and when the soup is ready? I wouldn't want to speak of schedules but I put my hope in July. We'll have some fresh stuff out then...at the latest...I suppose. And this summer we don't release only yeat another new version of the game, but also our first Steam feature... ta-daa... Trading Cards!
UnReal World Trading Cards
Trading Cards for UnReal World are coming this summer. Yet again we like to do things with deep thought, love, ambition and talent and that's why the card artwork is drawn by Finnish comic artist Tuuli Hypén. (Some of you may remember her classic"conflict in the woods"drawing based on the old title screen.) We've cherished and talked about the card themes and plots during the spring, the creation is in progress, and below you can find a sneak preview collage consisting of drafts, sketches and semi-finished artwork. Trading Cards are likely to be launched even before the actual next version is finished. We'll start with six cards, and most likely expand the pack in the future. Prepare yourselves, foreign and domestic card traders!
Upcoming game content features
Then, a few words and screenies about the upcoming new game content -- to be expected this summer. Like always, we're adding new freatures on many different fronts but let's highlight some of the probably most widely interesting here: * Bones and antlers Antlers and bones can be now harvested from carcassess. They have only little usage on their own but do serve as trophies and new raw materials to be utilized via modding if you like. * Skulls and teeth Skulls can be now harvested from a few species of dead animals whose skulls (or teeth) have meaningful ritual or magical usage. Skulls can be furthermore applied to pick teeth from them. Bear teeth for example are well-known for their magical powers. Screenshot: By the sacred bear memorial rite tree Panu takes a look at the sturdy bones after hanging the bear skull in place. * New spells, more spells, spells screen overhaul We're giving up the old ritual system for good, and now focusing on the new kind of spells and spells system first showcased in version 3.40. This means removal of some of the old spells, but also featuring more and more new spells. Ritual screen will be known as "Spells and magic means" screen and all the new spells are listed there as well. "New spells" refers to spells featured in version 3.40, which are learned within quests and performed by following the instructions given in spell description by using the common game mechanics and actions. Currently you can view new spell descriptions only in the quest journal, but now it all will be available within the spells screen. Whenever a new spell is learned it will also appear in this new list of spells. Bringing the selector on a any spell in the list displays its information dialog. If necessary, a selection