What changed
1 fix0 additions0 changes0 removals
fixedScarcity is a basic need of a man, and updates are a basic element of development. Hence a small patch update to fix few glitches and oddities is released. Find changelog below -- and adventures ahead. 3.30 patch 1 changelog: - fixed [rare condition]: items/materials being worked on not always removed properly eg. trunk not removed when carved into log, or berry shrub not emptied despite of being picked - fixed [rare condition]: difficulty to produce colon symbol (:) on some keyboards - fixed: disappearing animal leashes - fixed: some NumLock related hassle when playing with NumLock ON * double numbers getting produced in text input fields when using numpad to type numbers with NumLock ON * number binded commands (eg. attack commands) occasionally getting triggered when moving around * jumpy target selection by keyboard if NumLock was ON - fixed: some knives mentioned belonging to (old) group of daggers when examining them in inventory In action dagger classified weapons still use the knife skill, so this was mostly a mere description hassle. - fixed [rare condition]: consuming clothes instead of food Happened when switching windows while [e]at menu was open. - fixed [OS X]: map refresh problems in target selection with FAST_TARGET_CURSOR mode on - tweaked: NIGHT BRIGHTNESS setup option maximum value increased to 60 (was 30)
UnReal World changes
fixedScarcity is a basic need of a man, and updates are a basic element of development. Hence a small patch update to fix few glitches and oddities is released. Find changelog below -- and adventures ahead. 3.30 patch 1 changelog: - fixed [rare condition]: items/materials being worked on not always removed properly eg. trunk not removed when carved into log, or berry shrub not emptied despite of being picked - fixed [rare condition]: difficulty to produce colon symbol (:) on some keyboards - fixed: disappearing animal leashes - fixed: some NumLock related hassle when playing with NumLock ON * double numbers getting produced in text input fields when using numpad to type numbers with NumLock ON * number binded commands (eg. attack commands) occasionally getting triggered when moving around * jumpy target selection by keyboard if NumLock was ON - fixed: some knives mentioned belonging to (old) group of daggers when examining them in inventory In action dagger classified weapons still use the knife skill, so this was mostly a mere description hassle. - fixed [rare condition]: consuming clothes instead of food Happened when switching windows while [e]at menu was open. - fixed [OS X]: map refresh problems in target selection with FAST_TARGET_CURSOR mode on - tweaked: NIGHT BRIGHTNESS setup option maximum value increased to 60 (was 30)
Scarcity is a basic need of a man, and updates are a basic element of development. Hence a small patch update to fix few glitches and oddities is released. Find changelog below -- and adventures ahead. 3.30 patch 1 changelog: - fixed [rare condition]: items/materials being worked on not always removed properly eg. trunk not removed when carved into log, or berry shrub not emptied despite of being picked - fixed [rare condition]: difficulty to produce colon symbol (:) on some keyboards - fixed: disappearing animal leashes - fixed: some NumLock related hassle when playing with NumLock ON * double numbers getting produced in text input fields when using numpad to type numbers with NumLock ON * number binded commands (eg. attack commands) occasionally getting triggered when moving around * jumpy target selection by keyboard if NumLock was ON - fixed: some knives mentioned belonging to (old) group of daggers when examining them in inventory In action dagger classified weapons still use the knife skill, so this was mostly a mere description hassle. - fixed [rare condition]: consuming clothes instead of food Happened when switching windows while [e]at menu was open. - fixed [OS X]: map refresh problems in target selection with FAST_TARGET_CURSOR mode on - tweaked: NIGHT BRIGHTNESS setup option maximum value increased to 60 (was 30)