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Steam News9 March 20251y ago

Update 0.1.4.3

**Update 0.1.4.3** **General Changes and Improvements** Updated to UE 5.5.3 Model optimization (Reduced number of material index) Converted some models to a single material index (reduced draw calls) Character retargeti

Full notes

Full Unknown Operations : The Habitus update

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What changed

3 fixes0 additions8 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Store
changed*General Changes and Improvements**
changedUpdated to UE 5.5.3
changedModel optimization (Reduced number of material index)
changedConverted some models to a single material index (reduced draw calls)
changedCharacter retargeting optimization for MetaHumans
changedImproved instance system (Only static mesh instances now spawn in the world )

Unknown Operations : The Habitus changes

changed*General Changes and Improvements**
changedUpdated to UE 5.5.3
changedModel optimization (Reduced number of material index)
changedConverted some models to a single material index (reduced draw calls)
changedCharacter retargeting optimization for MetaHumans

**Update 0.1.4.3**

**General Changes and Improvements**

  • Updated to UE 5.5.3

  • Model optimization (Reduced number of material index)

  • Converted some models to a single material index (reduced draw calls)

  • Character retargeting optimization for MetaHumans

  • Specific retarget adjustments for uniforms

  • Improved instance system (Only static mesh instances now spawn in the world )

  • Instances are replaced by BP with logic based on player's distance

**Weapons and Combat**

  • If the player holds nothing, Sten spawns directly into hand - If the player holds another weapon, Sten spawns into backpack - Bullet BP overhaul - Hit logic now separated based on hit object type - If AI loses sight of the player, it checks the magazine - If fewer than 2 bullets, AI will reload - Reloading now affected by player distance:

    • C lose** → AI runs to cover
    • **Far** → AI crouches
    • Reload animation rework

    No other action can be triggered during magazine exchange (until reset of animation and ammo state is resolved) - Fixed Panzerfaust functionality

**NPC and AI** - Fixed incorrect NPC activation after game start - NPC – first version of vehicle reaction - NPC – first version of tank reaction - NPC falls to the ground after vehicle collision and then gets back up - AI shooting reaction (experimental)

**HUD and UI** - HUD – correct display of the number of picked-up objects added to inventory - HUD – implemented proper weapon icon display - UI – first version of player hit visualization - Asynchronous loading screen **Inventory and Objects** - Fixed incorrect pickup object initialization - Inventory – pickup quantity check (If player tries to pick up more items over the limit, a message is shown) - Improved object instancing (weapons, vehicles, interactive elements)

**Physics and Visual Effects** - Tank material – correct Physical Material setup - Reduced skin scattering for MetaHumans - Driving Kill V3 – running over NPCs now active - Three levels of damage multiplier depending on vehicle type - Player damage is now calculated based on hit bones and multiplied accordingly

**Experimental Features** – Tank cannon foliage collision setup - AI shooting reaction to the player – attacking different body parts based on distance

Source

Steam News / 9 March 2025

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