Repeated intro
Hello everyone, My name is Jake (AKA PortalStudios) and I'm the developer of Unknightly. A few months ago (February) this year I've went through a few very significantly... changes… in my personal life. I don't wish to sound overly dramatic, but suffice to say I had hardly turned on my computer for a few months now (let alone visit Steam). Recently things have been looking up and among a few other things I’ve made the decision to see this project (Unknightly) through to the end and deliver on the commitments I made to my supporters and player base. A few months ago I, together with a few very dear members of the community, had great discussions about future plans and dreams for Unknightly - some of these will have to be postponed for the time being. As for now, I’m aiming for a 1.0 release and exiting early access by September 30th having delivered:
What changed
0 fixes2 additions1 change0 removals
changedHello everyone, My name is Jake (AKA PortalStudios) and I'm the developer of Unknightly. A few months ago (February) this year I've went through a few very significantly... changes… in my personal life. I don't wish to sound overly dramatic, but suffice to say I had hardly turned on my computer for a few months now (let alone visit Steam). Recently things have been looking up and among a few other things I’ve made the decision to see this project (Unknightly) through to the end and deliver on the commitments I made to my supporters and player base. A few months ago I, together with a few very dear members of the community, had great discussions about future plans and dreams for Unknightly - some of these will have to be postponed for the time being. As for now, I’m aiming for a 1.0 release and exiting early access by September 30th having delivered:
added(Possibly add a special movement-mode for motion sickness sensitive players).
addedOne final thought for this post: After being a dev that’s active on a daily basis responding to every PM, review and discussion within hours or days for over a year since launch, dropping dead-silent for a few months can only look like a sudden abandonment so I cannot not blame anyone for drawing conclusions. The last thing any creator wants is to abandon their creation, having invested so much love, sweat and tears into its development, releasing and continuous support for almost two years straight. Over the coming few days I will be catching up with reviews, discussions and PMs, and gradually resume activity as normal. I can only add that I am very happy to be able to resume work on Unknightly and seeing it through as it's a project that is near and dear to my heart as I'm sure it is to some of you as well. Hopefully with its 1.0 release Unknightly can continue to rank as one of the best stealth experiences VR has to offer. Jake.
Unknightly changes
changedHello everyone, My name is Jake (AKA PortalStudios) and I'm the developer of Unknightly. A few months ago (February) this year I've went through a few very significantly... changes… in my personal life. I don't wish to sound overly dramatic, but suffice to say I had hardly turned on my computer for a few months now (let alone visit Steam). Recently things have been looking up and among a few other things I’ve made the decision to see this project (Unknightly) through to the end and deliver on the commitments I made to my supporters and player base. A few months ago I, together with a few very dear members of the community, had great discussions about future plans and dreams for Unknightly - some of these will have to be postponed for the time being. As for now, I’m aiming for a 1.0 release and exiting early access by September 30th having delivered:
added(Possibly add a special movement-mode for motion sickness sensitive players).
addedOne final thought for this post: After being a dev that’s active on a daily basis responding to every PM, review and discussion within hours or days for over a year since launch, dropping dead-silent for a few months can only look like a sudden abandonment so I cannot not blame anyone for drawing conclusions. The last thing any creator wants is to abandon their creation, having invested so much love, sweat and tears into its development, releasing and continuous support for almost two years straight. Over the coming few days I will be catching up with reviews, discussions and PMs, and gradually resume activity as normal. I can only add that I am very happy to be able to resume work on Unknightly and seeing it through as it's a project that is near and dear to my heart as I'm sure it is to some of you as well. Hopefully with its 1.0 release Unknightly can continue to rank as one of the best stealth experiences VR has to offer. Jake.
Village Chapter level as presented in the teaser trailer.
Full left-handed players support.
Official Windows Mixed Reality support.
(Possibly add a special movement-mode for motion sickness sensitive players).
Delivering on these commitments and closing a 1.0 release is my number on priority. As for the day after the 1.0 release, I will be looking into:
Further supporting Unknightly with incremental updates.
Porting Unknightly to addition VR platforms.
Opening Unknightly for modding by the community.
One final thought for this post: After being a dev that’s active on a daily basis responding to every PM, review and discussion within hours or days for over a year since launch, dropping dead-silent for a few months can only look like a sudden abandonment so I cannot not blame anyone for drawing conclusions. The last thing any creator wants is to abandon their creation, having invested so much love, sweat and tears into its development, releasing and continuous support for almost two years straight. Over the coming few days I will be catching up with reviews, discussions and PMs, and gradually resume activity as normal. I can only add that I am very happy to be able to resume work on Unknightly and seeing it through as it's a project that is near and dear to my heart as I'm sure it is to some of you as well. Hopefully with its 1.0 release Unknightly can continue to rank as one of the best stealth experiences VR has to offer. Jake.