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Steam News4 June 20206y ago

Unknightly "Village Update" to Enter Closed Alpha Phase on Sunday June 7th!

Greetings fellow Thiefs and Assassins :) We're finally entering the "Close Alpha" testing phase for Unknightly's much awaited and desired "Village Update". Want to Participate in the "Closed Alpha" Phase?

In this update4

Full notes

Full Unknightly update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings fellow Thiefs and Assassins :)

What changed

1 fix5 additions2 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Performance
  • Maps
fixedHow's the "Closed Alpha" Phase Going to Work?The "Closed Alpha" phase will span a short period over which we will be regularly releasing content updates for our alpha-participants to try out and provide feedback. With every update will will send out a notification to all alpha participants including details on what has been added, changed or fixed.
addedWhat's New in Current Alpha Version?Two completely new Village levels !! Note this version will not contain any of the pre-existing "Dungeon" levels as these are currently being re-worked.
changedWhat's New in Current Alpha Version?Realistic Audio Occlusion (!!) based on Oculus' "Spatial Audio" system providing a huge value to both game-play and immersion.
addedWhat's New in Current Alpha Version?Graphical improvements including a massive performance improvements, sharper image quality, new available graphics settings and more.
addedWhat's New in Current Alpha Version?New "Player Hub" area with it's own new "Mission Selection" experience.
addedWhat's New in Current Alpha Version?Reworked tutorial experience based on one of the new "Village" levels.

Unknightly changes

fixedThe "Closed Alpha" phase will span a short period over which we will be regularly releasing content updates for our alpha-participants to try out and provide feedback. With every update will will send out a notification to all alpha participants including details on what has been added, changed or fixed.
addedTwo completely new Village levels !! Note this version will not contain any of the pre-existing "Dungeon" levels as these are currently being re-worked.
changedRealistic Audio Occlusion (!!) based on Oculus' "Spatial Audio" system providing a huge value to both game-play and immersion.
addedGraphical improvements including a massive performance improvements, sharper image quality, new available graphics settings and more.
addedNew "Player Hub" area with it's own new "Mission Selection" experience.

We're finally entering the "Close Alpha" testing phase for Unknightly's much awaited and desired "Village Update".

Want to Participate in the "Closed Alpha" Phase?

Notice this phase is "Closed" meaning access to the content will be restricted to invites only. If you wish participate and receive an invite please post here, or better yet send me a PM on Steam and we'll take it from there. We're happy to accept any passionate participant who'd like to help us improve the Unknightly experience :)

How's the "Closed Alpha" Phase Going to Work?

The "Closed Alpha" phase will span a short period over which we will be regularly releasing content updates for our alpha-participants to try out and provide feedback. With every update will will send out a notification to all alpha participants including details on what has been added, changed or fixed.

What's New in Current Alpha Version?

The 1st update will launched this Sunday, June 7th, and will the following contain:

  • Two completely new Village levels !! Note this version will not contain any of the pre-existing "Dungeon" levels as these are currently being re-worked.

  • Realistic Audio Occlusion (!!) based on Oculus' "Spatial Audio" system providing a huge value to both game-play and immersion.

  • Story and objective system which provide context and meaning to game-play.

  • Graphical improvements including a massive performance improvements, sharper image quality, new available graphics settings and more.

  • New "Player Hub" area with it's own new "Mission Selection" experience.

  • Reworked tutorial experience based on one of the new "Village" levels.

  • Other valuable improvements including dramatically reduced loading times, arrows attaching to wood surfaces, various bug fixes and much more.

What's Planned for Coming Alpha Updates?

Content that is definitely being added includes all three of the existing "Dungeon" levels which are currently being reworked and will be gradually added over the coming updates. Every reworked level has been extended with focus on adding additional spaces and paths for reaching different parts of the map, making for a more interesting and less linear experience. Additionally we've layered the new objective system on top of each level in order to tie it in with the overarching story. Lighting and guard patrol routes have also been changed and/or improved upon. We've also got tentative plans for adding features which could add a ton of replay value including stealth score, more interesting and diverse in-game achievements etc. but these are not yet definitive at this point.

Hope to see you join us extending and improving what is already a fun and engaging VR Stealth experience <3 !

Source

Steam News / 4 June 2020

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