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Steam News22 November 20187y ago

UNKNIGHTLY - "Minor Update" 22.11.18

Hello everyone! While we are hard at work on getting out the upcoming "Village" update (we know many of you are eager to jump into <3), we did manage to dedicate some time to release this minor update for you all.

Full notes

Full Unknightly update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! While we are hard at work on getting out the upcoming "Village" update (we know many of you are eager to jump into <3), we did manage to dedicate some time to release this minor update for you all. This minor patch includes: > Significant bug fixes > Multiple"quality of life"improvements > Several minor features requested and discussed on the forums. Special thanks goes to some of our most influential community members Major Troubles, Caldor and Jaknet. as well as members who've opened bug reports and made suggestions addressed in this patch, including Thetrakynia, Sir Positive, Absolute Glad Lad, Galatoni, Korou50, Hoshi82 and others. Alright, I'll do my best to keep it short and to the point:

What changed

5 fixes2 additions6 changes3 removals
  • Fixes
  • Gameplay
  • Performance
  • UI and audio
  • Balance
  • Maps
fixedHello everyone! While we are hard at work on getting out the upcoming "Village" update (we know many of you are eager to jump into <3), we did manage to dedicate some time to release this minor update for you all. This minor patch includes: > Significant bug fixes > Multiple "quality of life" improvements > Several minor features requested and discussed on the forums. Special thanks goes to some of our most influential community members Major Troubles, Caldor and Jaknet. as well as members who've opened bug reports and made suggestions addressed in this patch, including Thetrakynia, Sir Positive, Absolute Glad Lad, Galatoni, Korou50, Hoshi82 and others. Alright, I'll do my best to keep it short and to the point:
addedFeature Requests:Added Press-to-Crouch Option aimed at people who have difficulty with physically crouching. This option is disabled by default and can be enabled through the in-game menu.
fixedBug Fixes:Game Intro Screen Sometimes Stutters - We have located and treated the source causing the outrageous performance issue.
fixedBug Fixes:Switch to Newer Version of Plugin to Avoid Crashes - A few players were reporting frequent crashes caused by one of the plugins we are using. Updating the plugin to the newer version seems to have solved the issue.
fixedBug Fixes:AI Keeps Staring at Player After Light Sensor Value Returns to 0.
fixedBug Fixes:Guards Not Casting Shadow - This was a bug since we did intend guards to be casting shadows from nearby light sources.

Unknightly changes

fixedHello everyone! While we are hard at work on getting out the upcoming "Village" update (we know many of you are eager to jump into <3), we did manage to dedicate some time to release this minor update for you all. This minor patch includes: > Significant bug fixes > Multiple "quality of life" improvements > Several minor features requested and discussed on the forums. Special thanks goes to some of our most influential community members Major Troubles, Caldor and Jaknet. as well as members who've opened bug reports and made suggestions addressed in this patch, including Thetrakynia, Sir Positive, Absolute Glad Lad, Galatoni, Korou50, Hoshi82 and others. Alright, I'll do my best to keep it short and to the point:
addedAdded Press-to-Crouch Option aimed at people who have difficulty with physically crouching. This option is disabled by default and can be enabled through the in-game menu.
fixedGame Intro Screen Sometimes Stutters - We have located and treated the source causing the outrageous performance issue.
fixedSwitch to Newer Version of Plugin to Avoid Crashes - A few players were reporting frequent crashes caused by one of the plugins we are using. Updating the plugin to the newer version seems to have solved the issue.
fixedAI Keeps Staring at Player After Light Sensor Value Returns to 0.

Feature Requests:

  • Added Press-to-Crouch Option aimed at people who have difficulty with physically crouching. This option is disabled by default and can be enabled through the in-game menu.

  • Press to Snap Turn is now supported as an alternative to swiping.

Bug Fixes:

  • Game Intro Screen Sometimes Stutters - We have located and treated the source causing the outrageous performance issue.

  • Switch to Newer Version of Plugin to Avoid Crashes - A few players were reporting frequent crashes caused by one of the plugins we are using. Updating the plugin to the newer version seems to have solved the issue.

  • AI Keeps Staring at Player After Light Sensor Value Returns to 0.

  • Guards Not Casting Shadow - This was a bug since we did intend guards to be casting shadows from nearby light sources.

Quality of Life Improvements

  • Improve Bow Handling & Aiming so controllers do not slam into HMD. Also improved the bow's alignment / aim .

  • Disable Grabbing of Bow & Arrows While in Air since it was interfering too much while climbing & falling.

  • Snap Player to Last Location and Rotation on Unpause and Ignore Noise caused by movement when returning from pause.

  • Improved Bow Haptic Feedback and Sounds to only play when string is moved + play haptic on both hands

  • Remove Snap-Turn "Swoosh" Sound which was getting annoying.

  • Change Color of a few Menu Buttons such as "Quit Game" and a few others to have a brighter color since they looked as if they were disabled.

Game-play Changes:

  • Re-Tune Hero Movement Speeds - Hero movement speed has been reduced slightly to better fit the pace of game-play we are aiming for.

  • Reduce Hero Noise when Falling Short Distances so when crouching you can safely step off a box, barrel or table and not have to worry about alerting guards. Do not try jumping off while standing though, that will most likely get you in trouble :)

  • Limit "Bunny Hopping"which some players used to blaze through maps, which of course is undesired.

Misc:

  • Cap In-Game Super Sampling to x1.5 - With all the dynamic lights and shadows in game we cannot recommend SS of x2 as the game has a few scenes where even high-range graphics cards would see a performance hit. Players who do wish to cross the x1.5 recommended max can still do so using SteamVR settings.

  • Removed Chinese Localization - After localizing the game to Chinese and promoting it in China for a few months we come to the unfortunate conclusion that the sales we were achieving in the Chinese did not make it sensible to continue supporting Chinese localization in terms of translating and development costs.

So hopefully these improvements serve both new and long-standing players in making their overall game-play experience better. We wanted to deliver them early rather than bundle them with the upcoming major patch which will take a little longer to release. As always, looking forward to your constructive feedback and please do let us know on the forums if you happen to encounter any bugs/issues or would like to make suggestions. Thank you all for being such an integral part of Unknightly's development process! <3 And for those who've scrolled all the way down here - here's a little treat :)

Source

Steam News / 22 November 2018

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