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Steam News5 November 20259mo ago

Demo v0.1.3

Patch Notes Version 0.1.3 Gameplay/Visual changes: Added a new secret Achievement. Adapted colors of Generator icons from "#F6BD16" to "#B1C0FF".

In this update2

Full notes

Full United Heist: Facility Zero update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes8 additions7 changes1 removal
  • Gameplay
  • Performance
  • Maps
  • UI and audio
  • Fixes
addedGameplay/Visual changes:Added a new secret Achievement.
changedGameplay/Visual changes:Adapted colors of Generator icons from "#F6BD16" to "#B1C0FF". (Thanks @Taliko from Steam)
changedGameplay/Visual changes:Improving performance by decreasing many textures to 1K from 4k. This reduced the used gpu memory by alot.
addedGameplay/Visual changes:Add buttons to restart the game from beginning and from last checkpoint to the in-game help menu.
changedGameplay/Visual changes:Sync collision with animation for the breachable door. (Thanks @PS | Sl1me_y from Discord)
changedGameplay/Visual changes:Sync collision with animation for the thief sand elevator. (Thanks @PS | Sl1me_y from Discord)
Improving performance by decreasing many textures4k1KImproving performance by decreasing many textures decreased, nerf

United Heist: Facility Zero changes

addedAdded a new secret Achievement.
changedAdapted colors of Generator icons from "#F6BD16" to "#B1C0FF". (Thanks @Taliko from Steam)
changedImproving performance by decreasing many textures to 1K from 4k. This reduced the used gpu memory by alot.
addedAdd buttons to restart the game from beginning and from last checkpoint to the in-game help menu.
changedSync collision with animation for the breachable door. (Thanks @PS | Sl1me_y from Discord)

Patch Notes

Version 0.1.3

Gameplay/Visual changes:

  • Added a new secret Achievement.

  • Adapted colors of Generator icons from "#F6BD16" to "#B1C0FF". (Thanks @Taliko from Steam)

  • Improving performance by decreasing many textures to 1K from 4k. This reduced the used gpu memory by alot.

  • Add buttons to restart the game from beginning and from last checkpoint to the in-game help menu.

  • Sync collision with animation for the breachable door. (Thanks @PS | Sl1me_y from Discord)

  • Sync collision with animation for the thief sand elevator. (Thanks @PS | Sl1me_y from Discord)

  • Renamed "Voices" to "NPC Voices" to reduce confusion.

  • Add Text Labels to the generator instruction table.

  • Add Symbol to pit to show directions.

  • Add a third color to the pit way back. This will show the fields that are always on.

  • When a zone was not able to load, retry up to 3 times to make sure it loads without any problems. This scenario should never happen, but did. therefore we have now a fallback.

  • Add own voip solution text.

  • Improve battlefield central dark room.

  • Continues with development of further puzzles which are not part of the Demo, but may inpact the size of the demo since new Assets were added.

Bug Fixes:

  • Fix a bug where the plaforms in the pit would not go up when pressing the second button too fast. (Thanks @PS | Sl1me_y from Discord)

  • Wrong translations were adapted.

  • Fixed some errors of leaked memory on closing game.

  • The game was trying to load an asset which did not exist yet. This has been removed.

  • There was a bug where you were able to put in multiple bottles into the generator. Now you will remove the old bottle once you try to put in a new one. (Thanks @Taliko from Steam)

If you have any feedback or bugs, please report them in the Steam discussions or on our Discord. We can make the game better together :)

Have a nice day.

Source

Steam News / 5 November 2025

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