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Full notes
Full United Heist: Facility Zero update
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What changed
- UI and audio
- Gameplay
- Performance
- Fixes
United Heist: Facility Zero changes
Patch Notes
Hey Hey Hey we are getting closer to release and this will be the last content patch for the DEMO. There will be a BIG announcement soon :)
As usual, a big thanks to DaPodato and Sl1me_y for breaking the game and giving me lots of amazing feedback. Most of this patch is dedicated to them.
Gameplay/Visual Changes:
Removed Steam Voice and implemented our own VoIP solution
When joining a friend you already played with, the password is skipped.
Reworked all room visuals.
Do not show the Roman cipher for Chapter 1 at the beginning.
Added more hints to the central kitchen table.
Added more hints to generator A B C. Also moved the button to switch down so that the player can see the effect of the switch better.
The Host gracefully asks the Client to leave when exiting the game. This should avoid crashes.
Added an FOV slider (Thanks for the input Akela).
Added "C" as a crouch button (Thanks for the input Akela).
Sprint, Crouch, and Zoom are now toggleable via the settings.
Reworked hint system and texts.
Added player select info on a TV.
AND SOOO MUCH MORE, but I got bored writing out the little things ... :)
Bug Fixes:
Made the blue color more vibrant for the 'pit way back' puzzle.
Alert sound was too loud at the beginning of the thief house.
Moved zone loading triggers to avoid showing an empty void.
Fixed a teleport point when dying.
Fixed rare cases where a zone would not load at all.
Finished connector was flying in mid-air. Thanks to Xier_00 for the notice.
Fixed player teleport on death for rare cases.
The cards could float in the main menu forever.
Made the main menu font a little bit brighter.
Fixed lighting bugs.
If you have any feedback or find any bugs, please report them in the Steam discussions or on our Discord. We can make the game better together! :)
Have a nice day.
Source
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