Full notes
Full Unferat update
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What changed
- Gameplay
Unferat changes
Fixed a bug leading to the breakage of the saved game if the recording was made at the time of decapitation of the NPC. - Fixed a bug that allowed to take items from the inventory while the rune wheel is active, which could lead to inaccuracies in casting spells. - The decay time of corpses has been increased by one and a half minutes. Bodies now lie on the ground longer. - Fixed a save / load bug where villagers could re-participate in a raid event. - Pillagers now break furniture with great zeal, shouting threats and using special animations. The time required for complete destruction of interior items during a raid has also been increased. - Optimized the code for summoning some minions. - Added descriptions for most Steam Achievements. - Tricea can no longer be put into the alchemy cauldron. - Added the ability to select the difficulty of the game. Difficulty changes affect the following aspects: * maximum number of lives of the necromancer. * number of enemies triggered by kill counter events. * the amount of health that opponents restore through healing potions. * the number of night watchmen patrolling the area if the settlement has enough resources. * behavior of the rune wheel. On low difficulty, the starting angle of rotation is always the same. The difficulty of the game does not affect the attributes of hostile, neutral or friendly units. Medium difficulty is identical to the settings of previous versions of the game, so old saves will automatically work on medium difficulty. The choice of difficulty is set once at the start of a new game and cannot be changed. You can find out the current difficulty level in the statistics window in the map mode.
Thanks to the community for contributing to the development of the game!
Source
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