Full notes
Full Unferat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
Unferat changes
Fixed situations where it was possible to specify allied minions as targets for an attack. The target designation function is also disabled at the stage of the quest prologue. - Each summoning of a bronze imp now spends 5 health points of the warlock. - The maximum attack range with an enchanted dagger is now fixed and does not depend on the skill level. - The final scene of the game is graphically optimized. - At the request of the players, the "potatoe" mode has been added to the game options. The mode greatly reduces the quality of graphics and drawing range, allowing in some cases to play even on computers below the minimum system requirements. The mode is not saved and requires manual activation every time you start the game. - Special properties can now be assigned to Lihedera at any time, and not only during creation. To do this, you need to put the missing reagents next to the predatory plant and cast a summoning spell. - The use of dark magic now leaves its mark on the character. Sleep and food will regenerate less health after a certain kill counter. In this case, the player will receive a corresponding message, and the character's eyes will glow like those of an undead. - The Phylacteria spell has been reworked and strengthened. * the amount of health restored is increased. * upon resurrection, the necromancer gains 25 armor for a few seconds. * changed animation of absorbed souls. * at the maximum level of the skill, the necromancer will expel negative energy in case of death, causing damage to everyone around.
Thanks to the community for contributing to the development of the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
