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Steam News13 December 20241y ago

Update 1.19

Fixed a runic circle bug in a situation where a player died while casting a spell. - Fixed an error with the incorrect clock position when the game was first launched on some devices.

Full notes

Full Unferat update

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What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedFixed a runic circle bug in a situation where a player died while casting a spell. - Fixed an error with the incorrect clock position when the game was first launched on some devices. - Fixed a visual error when the destroyed alchemical cauldron continued to emit particles. - Removed the ability to apply the item [piece of armor] to yourself. - Improved the informativeness of the save/load window. Now the stage of the saved game, its difficulty and the kill count are displayed there. - Graphical setting of vertical synchronization has been added to the game options. It is recommended to play with the option disabled, but enabling it may help in some cases with non-standard equipment. Previously, this option was enabled by default and could cause the gameplay speed to slow down. - Removed the "Potato" mode for weak computers. Now the game automatically limits the operation of some shaders and the number of particles in case of a shortage of computer resources. - Fixed the localization errors of the Sulphurata spell. - Fixed a bug where long-range unique NPCs could use a stunning melee attack from a long distance. - Ranged units are now unable to shoot through some obstacles.

Unferat changes

fixedFixed a runic circle bug in a situation where a player died while casting a spell. - Fixed an error with the incorrect clock position when the game was first launched on some devices. - Fixed a visual error when the destroyed alchemical cauldron continued to emit particles. - Removed the ability to apply the item [piece of armor] to yourself. - Improved the informativeness of the save/load window. Now the stage of the saved game, its difficulty and the kill count are displayed there. - Graphical setting of vertical synchronization has been added to the game options. It is recommended to play with the option disabled, but enabling it may help in some cases with non-standard equipment. Previously, this option was enabled by default and could cause the gameplay speed to slow down. - Removed the "Potato" mode for weak computers. Now the game automatically limits the operation of some shaders and the number of particles in case of a shortage of computer resources. - Fixed the localization errors of the Sulphurata spell. - Fixed a bug where long-range unique NPCs could use a stunning melee attack from a long distance. - Ranged units are now unable to shoot through some obstacles.
  • Fixed a runic circle bug in a situation where a player died while casting a spell. - Fixed an error with the incorrect clock position when the game was first launched on some devices. - Fixed a visual error when the destroyed alchemical cauldron continued to emit particles. - Removed the ability to apply the item [piece of armor] to yourself. - Improved the informativeness of the save/load window. Now the stage of the saved game, its difficulty and the kill count are displayed there. - Graphical setting of vertical synchronization has been added to the game options. It is recommended to play with the option disabled, but enabling it may help in some cases with non-standard equipment. Previously, this option was enabled by default and could cause the gameplay speed to slow down. - Removed the "Potato" mode for weak computers. Now the game automatically limits the operation of some shaders and the number of particles in case of a shortage of computer resources. - Fixed the localization errors of the Sulphurata spell. - Fixed a bug where long-range unique NPCs could use a stunning melee attack from a long distance. - Ranged units are now unable to shoot through some obstacles.

Source

Steam News / 13 December 2024

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