Full notes
Full Unferat update
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What changed
- Gameplay
- UI and audio
! Old saves may not work correctly. It is recommended to start a new game!
Objects related to gaining experience received azure illumination. - Fixed a bug due to which it was possible to escape from the fight in the final moment of the prologue. - Fixed some inaccuracies in English and German localization. - White aspen is now only visible during the prologue. - At the request of players, the physical colliders of some units have been slightly increased to make it easier to click on them. The changes affected muads, chickens, foxes and hares. - The dagger now changes color based on active effects. - Summoned rats (muads) received a summoning animation. - Fixed incorrect character behavior when trying to climb the platform in the destroyed lighthouse. - Improved interface and animations related to the alchemy cauldron. - Locked chests have been added to various places on the map, containing useful items - resources, potions and food of high rarity. Some NPCs have a small chance of spawning with an iron key on their belt. When killing such a character, you can pick up the key and open any of the chests. Extra keys can be melted in the cauldron according to the recipe: [iron key + heat + heat]. - It also became possible to melt pieces of armor if you are in dire need of iron or do not use minions. Recipe: [piece of armor + piece of armor + heat + heat].
Many thanks to the community for contributing to the development of the game!
Source
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