In this update3
Full notes
Full Undying One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Security
- Balance
Undying One changes
Hello everyone!
A new update is now live for the demo, focusing on balance improvements, bug fixes, performance, and player progression feedback. Thanks again to everyone who tried the demo and shared feedback — it really helps shape the game.
🆕 Addition
New challenges added (4 new ones, including 1 available in the demo)
🐛 Fixes
Vulnerability spell now lasts as long as intended
Attack order no longer breaks tanks already engaged in melee combat
Fixed a crash when casting the vulnerability spell with no target selected
⚖️ Balance & Improvements
First boss difficulty reduced
First enemy now spawns closer to ensure it is always visible on screen
Fixed challenges that were too complex to complete
Faster progression for the Summon Mastery passive
Enemy power no longer scales with shop purchases
General performance improvements
This update should make early runs smoother, clearer, and more rewarding, especially in the demo. More improvements are coming — thank you for your support!
Don’t forget to wishlist Undying One if you like the demo!
Source
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