In this update4
Full notes
Full Undying One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
Undying One changes
Development is progressing steadily, and several important improvements have been implemented over the past few days.
Additions
Difficulty bonus indicator
New targeting AI that prioritizes the most threatening entity
Information screen regarding anonymous gameplay data collection for analytics and balancing purposes
Retroactive achievement unlocking for achievements already completed (including offline runs)
Cast time display in spell tooltips
Cast time penalty display in spell tooltips
Changes
Statistics screen now displays the number of completed runs (Wave 20 reached)
The player's low mana aura is now animated while the game is paused
Fixes
Performance improvements by reducing unnecessary text updates
Steam achievements integration completed
Release Window
Undying One is still scheduled for release in late August.
More UI improvements, balancing changes, and quality-of-life updates are planned before launch.
Thank you to everyone testing the game and sharing feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
