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Steam News10 January 20265mo ago

Build 7 - Playtest and demo update

New Content & Features Added 26 Challenges (previously 8) Added Boss fights every 5 waves 3 Tank-type bosses: Classic Tank Heal-over-Time Tank (dispelable) AoE Tank Added smaller maps to increase pressure and positionin

Full notes

Full Undying One update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes9 additions6 changes2 removals
  • Gameplay
  • Maps
  • UI and audio
  • Events
  • Fixes
  • Performance
changedNew Content & FeaturesAdded 26 Challenges (previously 8)
addedNew Content & FeaturesAdded Boss fights every 5 waves 3 Tank-type bosses: Classic Tank Heal-over-Time Tank (dispelable) AoE Tank
addedNew Content & FeaturesAdded smaller maps to increase pressure and positioning difficulty
addedNew Content & FeaturesAdded a Mutator unlocking access to small maps
addedNew Content & FeaturesAdded new in-game music tracks
addedNew Content & FeaturesAdded visual & audio notification when completing a challenge

Undying One changes

changedAdded 26 Challenges (previously 8)
addedAdded Boss fights every 5 waves 3 Tank-type bosses: Classic Tank Heal-over-Time Tank (dispelable) AoE Tank
addedAdded smaller maps to increase pressure and positioning difficulty
addedAdded a Mutator unlocking access to small maps
addedAdded new in-game music tracks

New Content & Features

  • Added 26 Challenges (previously 8)

  • Added Boss fights every 5 waves

    • 3 Tank-type bosses:

      • Classic Tank

      • Heal-over-Time Tank (dispelable)

      • AoE Tank

  • Added smaller maps to increase pressure and positioning difficulty

  • Added a Mutator unlocking access to small maps

  • Added new in-game music tracks

  • Added visual & audio notification when completing a challenge

  • Added unit role display in the UI (Tank, Mage, etc.)

  • Multiple reanimatable corpses can now appear at the start of a run

  • Added AZERTY / QWERTY keyboard layout option

Fixes & Improvements

  • Fixed multiple Challenge validation issues

  • Fixed save/load bugs affecting wave timing

  • Fixed crashes related to:

    • Fully completed challenges

    • Invalid save loading

    • Heal-over-time spells on empty targets

  • Fixed multiple Invocation-related bugs (recall, deletion, lingering entities, dispel visuals)

  • Fixed UI scaling issues on 2K+ resolutions

  • Fixed selection circles persisting after failed invocations

  • Fixed incorrect power attribution on tank enemies

  • Fixed enemies not always facing their target during combat

  • Fixed effects persisting after death or recall

  • Fixed potential exploit allowing enemy one-shots via invocation

  • Improved shop display (currency precision, large number formatting)

Performance

  • Massive late-game performance improvements

    • Reduced unnecessary text rendering

    • Removed unused scheduled calls

    • Optimized visual effects handling

Misc

  • Player now starts runs at the center of the map

  • Challenge area size and position are now locked to content

  • Explosion spell no longer damages the caster

  • Improved enemy power distribution at wave start

  • Improved visual distinction between enemies and player invocations

  • Added internal tool to automatically report missing translations (English fallback)

Source

Steam News / 10 January 2026

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