Full notes
Full Undying One update
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What changed
- Gameplay
- Maps
- UI and audio
- Events
- Fixes
- Performance
Undying One changes
New Content & Features
Added 26 Challenges (previously 8)
Added Boss fights every 5 waves
3 Tank-type bosses:
Classic Tank
Heal-over-Time Tank (dispelable)
AoE Tank
Added smaller maps to increase pressure and positioning difficulty
Added a Mutator unlocking access to small maps
Added new in-game music tracks
Added visual & audio notification when completing a challenge
Added unit role display in the UI (Tank, Mage, etc.)
Multiple reanimatable corpses can now appear at the start of a run
Added AZERTY / QWERTY keyboard layout option
Fixes & Improvements
Fixed multiple Challenge validation issues
Fixed save/load bugs affecting wave timing
Fixed crashes related to:
Fully completed challenges
Invalid save loading
Heal-over-time spells on empty targets
Fixed multiple Invocation-related bugs (recall, deletion, lingering entities, dispel visuals)
Fixed UI scaling issues on 2K+ resolutions
Fixed selection circles persisting after failed invocations
Fixed incorrect power attribution on tank enemies
Fixed enemies not always facing their target during combat
Fixed effects persisting after death or recall
Fixed potential exploit allowing enemy one-shots via invocation
Improved shop display (currency precision, large number formatting)
Performance
Massive late-game performance improvements
Reduced unnecessary text rendering
Removed unused scheduled calls
Optimized visual effects handling
Misc
Player now starts runs at the center of the map
Challenge area size and position are now locked to content
Explosion spell no longer damages the caster
Improved enemy power distribution at wave start
Improved visual distinction between enemies and player invocations
Added internal tool to automatically report missing translations (English fallback)
Source
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