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Steam News31 May 20242y ago

Patch Update 5/31

Story mode changes: Fixed the issue that the game would get stuck after Cody got sick in the bed.

Full notes

Full UNDYING - "KINGDOM" update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

32 fixes2 additions12 changes0 removals
  • Fixes
  • Performance
  • Events
  • Gameplay
  • UI and audio
  • Maps
fixedStory mode changes:Fixed the issue that the game would get stuck after Cody got sick in the bed.
changedKingdom mode changes:Experience optimization
changedKingdom mode changes:NPC trading function will now be available after completing events at various locations
changedKingdom mode changes:Increased the stackable limit for some basic resources
changedKingdom mode changes:Optimized the scanning effect starting point for researching items such as "Well," "Planting Box," and "Fence"
fixedKingdom mode changes:Fixed the issue that camp NPCs couldn't work at Work Bench

Story mode changes:

  • Fixed the issue that the game would get stuck after Cody got sick in the bed.

Kingdom mode changes:

  • Experience optimization

  • NPC trading function will now be available after completing events at various locations

  • Increased the stackable limit for some basic resources

  • Optimized the scanning effect starting point for researching items such as "Well," "Planting Box," and "Fence"

  • Interaction issue fixes

  • Fixed the issue that camp NPCs couldn't work at Work Bench

  • Fixed the issue when Cody upgrade vehicle could cause AI to freeze

  • Fixed the issue that items on the trolley would disappear after returning to LynnBay

  • Fixed the issue that the character range wouldn't disappear after placing transportable items

  • Corrected the dialogue text bubbles for Cody and Anling at the water tower and well when they are out of water

  • Fixed the issue where the main character couldn't interact with building the "Farm Fence" facility

  • Prevented players from confusing subsequent tasks by sleeping before completing the task of unlocking the Cargo Box

  • Prevented camp NPCs from leaving the camp beyond the yellow line

  • Production & camp facility

  • Added a new low-level building: Simple Medicine Bench

  • Updated the recipes for the Cooking Pot and Outdoor Oven

  • Fixed the issue where the Distribution Box couldn't be detected

  • Fixed the issue that enemies couldn't destroy transportable items after they were built

  • Interface display issue fixes and optimizations

  • Optimized the display of cargo box order titles in the order interface, now you can see the location where the order was placed from the title

  • Fixed the issue of incorrect UI display at 21:9 resolution

  • Adjusted the display area of the building set description interface text to solve the problem of incomplete display in multiple languages

  • A prompt will now appear when the "Farm" building set is completed/invalidated and will be displayed on the camp interface

  • Fixed the issue of the numbers in the research item demand panel being reversed

  • Fixed the issue where the research item icon couldn't be displayed after hiding and equipping tools

  • Players will now receive prompts when it rains or there is poisonous fog in LynnBay

  • Fixed the incorrect display of the number of slots on the dining table and the incorrect display of the title and number of slots on the Trauma First Aid Kit

  • Fixed the issue that NPC mini-map icons would appear red during battles

  • Fixed the issue where the scroll function in the interface description area of various tables was disabled

  • Weakened the icon display when selecting locations on the map, highlighting the infection progress

  • Corrected thelocation information on the map, removing the need to research items such as "Dining Table," "Trauma First Aid Kit," and "Distribution Box"

  • Fixed the issue that Cody upgraded the car, which would cause the tracking not to disappear

  • Other issue fixes

  • Fixed the issue that zombies would gather at the door when there were buildings on the LynnBay high platform

  • Fixed the issue of abnormal weather data in the camp

  • Fixed the issue of NPC coughing incorrectly in poisonous fog

  • Fixed the issue that NPCs would only restore satiety value when using items that restore both satiety and water at the dining table.

  • Fixed an issue where some zombies did not display the perspective effect after being blocked

  • Fixed an issue where arrow towers built in high places could not attack enemies on the ground

  • Fixed an issue when Cody upgrading car would cause the tracking to not disappear

  • Fixed an issue using the mouse could drag the wrong item into the first aid kit

  • When NPCs are sick and bedridden, all "Herb," "medicines," and "first aid items" can now be used to restore their health points (50 points per item)

  • Adjusted the sleeping positions of some NPCs in beds to avoid serious clipping

  • Fixed an issue where players would pause causing damage to enemies during camp siege battles when they were too far away

  • Fixed an issue where NPCs would still lose health points when indoors in the camp or under an umbrella to avoid rain

  • Fixed an issue where the fence gate in the abandoned courtyard of the forest park could not be opened

  • Fixed an issue where it was difficult to interact with sick bedridden NPCs

  • Fixed an issue where modifying PC key bindings would sometimes cause the program to crash

  • Fixed an issue where supplies in main locations were not generated properly in storage boxes

  • Fixed an issue where Anling use of a dagger for Sneak Attack would cause the action to freeze

Source

Steam News / 31 May 2024

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