Full notes
Full UNDYING - "KINGDOM" update
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What changed
- Fixes
- Performance
- Events
- Gameplay
- UI and audio
- Maps
Story mode changes:
Fixed the issue that the game would get stuck after Cody got sick in the bed.
Kingdom mode changes:
Experience optimization
NPC trading function will now be available after completing events at various locations
Increased the stackable limit for some basic resources
Optimized the scanning effect starting point for researching items such as "Well," "Planting Box," and "Fence"
Interaction issue fixes
Fixed the issue that camp NPCs couldn't work at Work Bench
Fixed the issue when Cody upgrade vehicle could cause AI to freeze
Fixed the issue that items on the trolley would disappear after returning to LynnBay
Fixed the issue that the character range wouldn't disappear after placing transportable items
Corrected the dialogue text bubbles for Cody and Anling at the water tower and well when they are out of water
Fixed the issue where the main character couldn't interact with building the "Farm Fence" facility
Prevented players from confusing subsequent tasks by sleeping before completing the task of unlocking the Cargo Box
Prevented camp NPCs from leaving the camp beyond the yellow line
Production & camp facility
Added a new low-level building: Simple Medicine Bench
Updated the recipes for the Cooking Pot and Outdoor Oven
Fixed the issue where the Distribution Box couldn't be detected
Fixed the issue that enemies couldn't destroy transportable items after they were built
Interface display issue fixes and optimizations
Optimized the display of cargo box order titles in the order interface, now you can see the location where the order was placed from the title
Fixed the issue of incorrect UI display at 21:9 resolution
Adjusted the display area of the building set description interface text to solve the problem of incomplete display in multiple languages
A prompt will now appear when the "Farm" building set is completed/invalidated and will be displayed on the camp interface
Fixed the issue of the numbers in the research item demand panel being reversed
Fixed the issue where the research item icon couldn't be displayed after hiding and equipping tools
Players will now receive prompts when it rains or there is poisonous fog in LynnBay
Fixed the incorrect display of the number of slots on the dining table and the incorrect display of the title and number of slots on the Trauma First Aid Kit
Fixed the issue that NPC mini-map icons would appear red during battles
Fixed the issue where the scroll function in the interface description area of various tables was disabled
Weakened the icon display when selecting locations on the map, highlighting the infection progress
Corrected thelocation information on the map, removing the need to research items such as "Dining Table," "Trauma First Aid Kit," and "Distribution Box"
Fixed the issue that Cody upgraded the car, which would cause the tracking not to disappear
Other issue fixes
Fixed the issue that zombies would gather at the door when there were buildings on the LynnBay high platform
Fixed the issue of abnormal weather data in the camp
Fixed the issue of NPC coughing incorrectly in poisonous fog
Fixed the issue that NPCs would only restore satiety value when using items that restore both satiety and water at the dining table.
Fixed an issue where some zombies did not display the perspective effect after being blocked
Fixed an issue where arrow towers built in high places could not attack enemies on the ground
Fixed an issue when Cody upgrading car would cause the tracking to not disappear
Fixed an issue using the mouse could drag the wrong item into the first aid kit
When NPCs are sick and bedridden, all "Herb," "medicines," and "first aid items" can now be used to restore their health points (50 points per item)
Adjusted the sleeping positions of some NPCs in beds to avoid serious clipping
Fixed an issue where players would pause causing damage to enemies during camp siege battles when they were too far away
Fixed an issue where NPCs would still lose health points when indoors in the camp or under an umbrella to avoid rain
Fixed an issue where the fence gate in the abandoned courtyard of the forest park could not be opened
Fixed an issue where it was difficult to interact with sick bedridden NPCs
Fixed an issue where modifying PC key bindings would sometimes cause the program to crash
Fixed an issue where supplies in main locations were not generated properly in storage boxes
Fixed an issue where Anling use of a dagger for Sneak Attack would cause the action to freeze
Source
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