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Steam News16 July 20241y ago

Patch Update July 16

Story Mode: Fixed an issue that could cause characters to have an additional damage reduction effect. Kingdom Mode: Experience Optimization: Improved task attribution in the camp.

In this update2

Full notes

Full UNDYING - "KINGDOM" update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes1 addition5 changes1 removal
  • Balance
  • Performance
  • Gameplay
  • Fixes
  • UI and audio
fixedStory Mode:Fixed an issue that could cause characters to have an additional damage reduction effect.
changedKingdom Mode:Experience Optimization:
changedKingdom Mode:Improved task attribution in the camp.
changedKingdom Mode:Increased backpack slot limit to 200; items to increase backpack slots cannot be used once the limit is reached.
addedKingdom Mode:Added buttons and prompts for incrementing and decrementing by 10 on various crafting benches.
changedKingdom Mode:Significantly optimized NPC mechanics to reduce lag in the camp caused by these processes.

UNDYING - "KINGDOM" changes

fixedFixed an issue that could cause characters to have an additional damage reduction effect.
changedExperience Optimization:
changedImproved task attribution in the camp.
changedIncreased backpack slot limit to 200; items to increase backpack slots cannot be used once the limit is reached.
addedAdded buttons and prompts for incrementing and decrementing by 10 on various crafting benches.

Story Mode:

  • Fixed an issue that could cause characters to have an additional damage reduction effect.

Kingdom Mode:

Experience Optimization:

  • Improved task attribution in the camp.

  • Increased backpack slot limit to 200; items to increase backpack slots cannot be used once the limit is reached.

  • Added buttons and prompts for incrementing and decrementing by 10 on various crafting benches.

  • Implemented a mechanism for Cody, the main character, to take shelter from the rain indoors and for camp NPCs to avoid poisonous fog indoors.

  • Significantly optimized NPC mechanics to reduce lag in the camp caused by these processes.

  • Enhanced interactions and prompts for workbench-type facilities unable to enter production mode due to power supply issues.

Mechanism Adjustments:

  • NPCs outside the home no longer have increasing health with each day; instead, their damage reduction is enhanced (NPCs in the LynnBay settlement are not affected by this change).

  • Changed workbench power consumption mechanism to consume power at a set rate during production.

Bug Fixes:

  • Fixed an issue where weapons could not be repaired if their durability exceeded the initial maximum after enhancement.

  • Fixed an issue where Cody could still be commanded while in a frenzied state.

  • Fixed an issue where symptoms cured but with remaining effects still counted in certain conditions.

  • Fixed an issue where item icons would remain on the main interface after being dragged and traded.

  • Fixed an issue where new mechanisms like building, new workbenches, and research were not compatible with Anling's symptom effect [Flexibility].

  • Fixed an issue where players could not interact with a bed locked by an NPC due to illness, even if the NPC was not in the bed.

  • Modified the text for the farm learning task to research planting boxes, instructing players to equip the sketch book for research.

  • Fixed multiple issues related to Anling's facility repair.

  • Fixed an issue where arrow towers did not drop arrows when destroyed.

  • Fixed an issue where crows would fall into the ground in certain camp locations upon death.

  • Fixed an issue where Cody would have a "killed good person" dialogue after killing a hostile NPC who requested to join.

  • Fixed an issue where barbed wire in some unsafe areas could not be attacked.

  • Fixed an issue where it was sometimes difficult to select rabbits in LynnBay.

  • Fixed an issue where Cody would discover already found rabbit holes.

  • Fixed an issue where Anling could move freely with a trolley during a frenzy if she was using the trolley before the frenzy.

  • Fixed an issue where the main character could use materials from home storage for repairs, but the display remained red.

  • Fixed an issue where Cody would continue the building animation for a long time after construction was complete.

  • Fixed an issue where NPCs would not resume a task after failing and interrupting it.

Source

Steam News / 16 July 2024

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