What changed
0 fixes1 addition1 change0 removals
addedExperience Optimization: * Added support for gamepad controls. * NPCs will no longer eat and drink continuously; they will only eat and drink when their hunger value or thirst value is below 50%.
changedIssue Fixes: * Fixed an issue where NPCs would not work properly after an enemy raid ended. * Fixed an issue where NPCs were found performing construction actions next to the player's bed upon waking up * Fixed an issue where Anling could not attack with previously equipped weapons during madness state unless the weapon was switched or re-equipped. * Fixed an issue where NPCs appeared with hostile icons (red) on the minimap and had red health bars during a zombie siege. * NPC health will no longer reset during enemy raids.
UNDYING - "KINGDOM" changes
addedExperience Optimization: * Added support for gamepad controls. * NPCs will no longer eat and drink continuously; they will only eat and drink when their hunger value or thirst value is below 50%.
changedIssue Fixes: * Fixed an issue where NPCs would not work properly after an enemy raid ended. * Fixed an issue where NPCs were found performing construction actions next to the player's bed upon waking up * Fixed an issue where Anling could not attack with previously equipped weapons during madness state unless the weapon was switched or re-equipped. * Fixed an issue where NPCs appeared with hostile icons (red) on the minimap and had red health bars during a zombie siege. * NPC health will no longer reset during enemy raids.
Experience Optimization: * Added support for gamepad controls. * NPCs will no longer eat and drink continuously; they will only eat and drink when their hunger value or thirst value is below 50%.
Issue Fixes: * Fixed an issue where NPCs would not work properly after an enemy raid ended. * Fixed an issue where NPCs were found performing construction actions next to the player's bed upon waking up * Fixed an issue where Anling could not attack with previously equipped weapons during madness state unless the weapon was switched or re-equipped. * Fixed an issue where NPCs appeared with hostile icons (red) on the minimap and had red health bars during a zombie siege. * NPC health will no longer reset during enemy raids.