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Steam News3 June 20261mo ago

Devlog #3 [June 3rd, 2026]

Hello Daturans, welcome to devlog #3! In this devlog, we will showcase a new weapon, environmental storytelling posters, basebuilding pieces, equipment, enemies, and level design.

In this update12

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Full Under The Rooftop update

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Repeated intro

Hello Daturans, welcome to devlog #3!

What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • Balance
  • Maps
addedIn this devlog, we will showcase a new weapon, environmental storytelling posters, basebuilding pieces, equipment, enemies, and level design. Please keep in mind that everything we are about to show is "Work In Progress" and may change in the future.
addedWeapon - Shovel AxeOur new weapon Shovel Axe. A regular shovel modified with everyday items converted into a devastating heavy weapon. High physical damage with high stamina cost. Perfect weapon for frontliners. This is the LV2 variant. LV1 variant is just the shovel. There will be other variants based on higher levels.
addedDatura City Central HospitalWe have shown some areas of the Hospital during the Kickstarter. Here are some new areas of the hospital. If you are a fan of the TV show House, some layouts and designs might seem familiar when you explore the building. The hospital is also the starting point of the game and the default spawn point after death if there is no base bed set as a spawn point.
changedApartment Building 7 - BankAs you know, there will be a lot of apartment buildings and all of their interior will be explorable. We are currently working on an apartment building that has a bank on the first floor and a vault in the basement that connects directly to the sewers. We will showcase the bank and the vault in the future. Here are some WIP shots of some apartments in that building.
addedThe Organization's PMCFirst, we have some new enemy designs. The Organization has its own PMC. After the outbreak, they have been deployed in Datura City. Some of the soldiers have also turned into crics due to prolonged exposure. There will be both regular and squad leader variants of the soldiers, as well as cric variants. More details about them will be revealed in the future.
changedEnvironmental StorytellingFor environmental storytelling, one of the main tools we are utilizing is posters and banners. They can be found all over the map and will reveal or hint at story and character details. Environmental storytelling is very important to us, so expect a lot of details scattered around the map that reveal events of the past and future.

Under The Rooftop changes

addedIn this devlog, we will showcase a new weapon, environmental storytelling posters, basebuilding pieces, equipment, enemies, and level design. Please keep in mind that everything we are about to show is "Work In Progress" and may change in the future.
addedOur new weapon Shovel Axe. A regular shovel modified with everyday items converted into a devastating heavy weapon. High physical damage with high stamina cost. Perfect weapon for frontliners. This is the LV2 variant. LV1 variant is just the shovel. There will be other variants based on higher levels.
addedWe have shown some areas of the Hospital during the Kickstarter. Here are some new areas of the hospital. If you are a fan of the TV show House, some layouts and designs might seem familiar when you explore the building. The hospital is also the starting point of the game and the default spawn point after death if there is no base bed set as a spawn point.
changedAs you know, there will be a lot of apartment buildings and all of their interior will be explorable. We are currently working on an apartment building that has a bank on the first floor and a vault in the basement that connects directly to the sewers. We will showcase the bank and the vault in the future. Here are some WIP shots of some apartments in that building.
addedFirst, we have some new enemy designs. The Organization has its own PMC. After the outbreak, they have been deployed in Datura City. Some of the soldiers have also turned into crics due to prolonged exposure. There will be both regular and squad leader variants of the soldiers, as well as cric variants. More details about them will be revealed in the future.

In this devlog, we will showcase a new weapon, environmental storytelling posters, basebuilding pieces, equipment, enemies, and level design. Please keep in mind that everything we are about to show is "Work In Progress" and may change in the future.

Weapon - Shovel Axe

Our new weapon Shovel Axe. A regular shovel modified with everyday items converted into a devastating heavy weapon. High physical damage with high stamina cost. Perfect weapon for frontliners. This is the LV2 variant. LV1 variant is just the shovel. There will be other variants based on higher levels.

Basebuilding Module

Floor-Ceiling Module

Aside from the regular Floor-Ceiling module, there will be a Hole-type Floor-Ceiling module, which will allow you to place a ladder and other modules in the middle.

Ramp Module

The Ramp-type modules allow you to give a distinct look to your base. This is a 60° Ramp module. 30° and 45° Ramp modules will also be available.

Level Design

Datura City Central Hospital

We have shown some areas of the Hospital during the Kickstarter. Here are some new areas of the hospital. If you are a fan of the TV show House, some layouts and designs might seem familiar when you explore the building. The hospital is also the starting point of the game and the default spawn point after death if there is no base bed set as a spawn point.

Apartment Building 7 - Bank

As you know, there will be a lot of apartment buildings and all of their interior will be explorable. We are currently working on an apartment building that has a bank on the first floor and a vault in the basement that connects directly to the sewers. We will showcase the bank and the vault in the future. Here are some WIP shots of some apartments in that building.

Luxury Apartment - Fine Dining Kitchen

Here we have a Kitchen for a classic fine dining restaurant. It is located on the first floor of the Luxury Apartment building. The door leads directly to the restaurant.

Concept Art

The Organization's PMC

First, we have some new enemy designs. The Organization has its own PMC. After the outbreak, they have been deployed in Datura City. Some of the soldiers have also turned into crics due to prolonged exposure. There will be both regular and squad leader variants of the soldiers, as well as cric variants. More details about them will be revealed in the future.

The Organization's PMC - Soldier

The Organization's PMC - Squad Leader

The Organization's PMC Timelapse

Radio Computer

Take a look at the Radio Computer. This is a versatile tool that will be used for accessing inventory, communication, decrypting drives, and many other things. Think of Pip-Boy.

Radio Computer TImelapse

Environmental Storytelling

For environmental storytelling, one of the main tools we are utilizing is posters and banners. They can be found all over the map and will reveal or hint at story and character details. Environmental storytelling is very important to us, so expect a lot of details scattered around the map that reveal events of the past and future.

Hospital Poster

Police Station Poster

That concludes this month's devlog. Thank you for reading. See you on the next devlog!

Source

Steam News / 3 June 2026

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