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Full Under The Rooftop update
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Repeated intro
Hello Daturans, welcome to devlog #2!
What changed
- Gameplay
- Balance
- Store
Under The Rooftop changes
Today I will showcase a new weapon, new basebuilding modules, WIP level designs, a new boss concept art, and some WIP concept arts.
Weapon - Ice Axe
Steam post imageOur new weapon Ice Axe. This is the LV2 variant. A climbing pickaxe modified with a battery to provide electric damage. The battery is "reloadable". Over time, the battery will run out like ammo, and a new battery will need to be reloaded to deliver electric damage.
Basebuilding Module
We started with designing and modeling LV2 basebuilding modules, which can be seen in the trailer. Now we are preparing LV1 basebuilding modules. This is a Triangle Wall Type 1 and a Pillar. More modules of LV1 will be revealed in future devlogs.
The material theme of the LV2 modules is metal+wood. LV1 is just wood. LV3 and beyond will have other themes.
Enemy - Sensory Glow
Since our game uses multiple senses to detect players, it is important that players can easily recognize from a distance, even in the dark, what enemy type they are facing. So we decided to make their sensory body part glow. This is a work-in-progress method. We will explore more solutions to combine with it in the future.
Level Design
We are currently working on multiple new areas, including some endgame areas. In the images, the assets you are seeing are placeholders. We will modify them later to fit our game's theme.
Underground Cathedral
The Underground Cathedral area is part of the endgame content. This is a very old cathedral that got buried deep underground as the city grew over hundreds of years.
Underground Lab
The Organization built the Underground Lab right on top of the Underground Cathedral. This area is the source of the outbreak. Zombified versions of the Organization's PMC soldiers can be found here, amongst other enemies.
Hospital - Basement 2
There are two basement areas in the Hospital. The hospital administration hid many shady activities in the basements with the help of the Organization.
Subway - Serial Killer Hideout
This is a secret location in the Subway area. A quest will be tied to this location.
Concept Art
Subway Boss
The Subway area's boss design is complete. We showcased the WIP version last month.
The Organization's PMC Soldiers
WIP design of the Organization's PMC soldiers. Both normal and zombified variations can be found as enemies. We plan to do more enemy design based on the Organization.
We have finally sent out the survey this month. Extremely sorry for such a long delay! We have also set up a BackerKit shop. If you are having difficulty purchasing or your order was canceled due to issues with the Kickstarter payment system, you can place an order at the BackerKit pre-order shop.
That's all for this month's devlog. Thank you for reading. See you on the next devlog!
Source
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