Full notes
Full Unbowed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
Unbowed changes
Over the past few months, much of my development time has been focused on launching the demo, gathering player feedback, and refining the early experience. The first major update added a new tutorial area, improved combat feel, lighting, and performance, and addressed a number of issues raised by players.
Now, my focus is shifting back toward the full game.
The next stage of development will involve working through Unbowed one region at a time, finishing level layouts, populating them with enemies and encounters, and building the bosses that await at the end of each journey. Several regions are already taking shape, but there is still a great deal of work ahead before they become fully realized locations.
I’m starting with level development, as it gives me a tangible foundation for everything else. Once the spaces are in place, I can begin layering in combat encounters, environmental storytelling, shortcuts, secrets, and the progression systems that connect each voyage back to Dead Man’s Rest.
Thank you for following along.
Source
Changelog.gg summarizes and formats this update. How we read updates.
