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Steam News20 July 20261mo ago

Development Update: Demo Update and Future Development Direction

Over the past few months, much of my development time has been focused on launching the demo, gathering player feedback, and refining the early experience.

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Full Unbowed update

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What changed

1 fix0 additions1 change0 removals
  • Performance
  • Maps
fixedOver the past few months, much of my development time has been focused on launching the demo, gathering player feedback, and refining the early experience. The first major update added a new tutorial area, improved combat feel, lighting, and performance, and addressed a number of issues raised by players.
changedThe next stage of development will involve working through Unbowed one region at a time, finishing level layouts, populating them with enemies and encounters, and building the bosses that await at the end of each journey. Several regions are already taking shape, but there is still a great deal of work ahead before they become fully realized locations.

Unbowed changes

fixedOver the past few months, much of my development time has been focused on launching the demo, gathering player feedback, and refining the early experience. The first major update added a new tutorial area, improved combat feel, lighting, and performance, and addressed a number of issues raised by players.
changedThe next stage of development will involve working through Unbowed one region at a time, finishing level layouts, populating them with enemies and encounters, and building the bosses that await at the end of each journey. Several regions are already taking shape, but there is still a great deal of work ahead before they become fully realized locations.

Over the past few months, much of my development time has been focused on launching the demo, gathering player feedback, and refining the early experience. The first major update added a new tutorial area, improved combat feel, lighting, and performance, and addressed a number of issues raised by players.

Now, my focus is shifting back toward the full game.

The next stage of development will involve working through Unbowed one region at a time, finishing level layouts, populating them with enemies and encounters, and building the bosses that await at the end of each journey. Several regions are already taking shape, but there is still a great deal of work ahead before they become fully realized locations.

I’m starting with level development, as it gives me a tangible foundation for everything else. Once the spaces are in place, I can begin layering in combat encounters, environmental storytelling, shortcuts, secrets, and the progression systems that connect each voyage back to Dead Man’s Rest.

Thank you for following along.

Source

Steam News / 20 July 2026

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