ULTRAKILL
Steam News 25 April 202625d ago

Patch 17d4 Changelog

Sawblades and chainsaws now lose their double damage state after 3 seconds of being punched Increased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them that can be supported by a single magnet W…

Update log

Full ULTRAKILL update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

15 fixes1 addition4 changes2 removals
  • Balance
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
changedSawblades and chainsaws now lose their double damage state after 3 seconds of being punched
changedIncreased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them that can be supported by a single magnet
changedWave progression to spawn a Mirror Reaper in the Cyber Grind now ignores Deathcatchers to avoid a rare softlock
changedGave Providences a global cooldown system separate from Virtues, to force them to attack in turns without disrupting Virtue attacks
addedAdded an additional collider to the 8-2 maintenance door in order to stop players with low FPS from being able to slide through the door
fixedFixed conduction sometimes not working when Max Gore Per Room has been set to 0
Increased the weight of a detached chainsaw3 to 5
  • Sawblades and chainsaws now lose their double damage state after 3 seconds of being punched

  • Increased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them that can be supported by a single magnet

  • Wave progression to spawn a Mirror Reaper in the Cyber Grind now ignores Deathcatchers to avoid a rare softlock

  • 10% of a Cyber Grind wave's points will now always be reserved for common enemies to avoid waves being entirely taken up by Special and Uncommon rank enemies

  • Gave Providences a global cooldown system separate from Virtues, to force them to attack in turns without disrupting Virtue attacks

  • Added an additional collider to the 8-2 maintenance door in order to stop players with low FPS from being able to slide through the door

  • Fixed conduction sometimes not working when Max Gore Per Room has been set to 0

  • Fixed aim assist not working through portals

  • Fixed a navmesh issue in the 8-2 Second Deathcatcher arena that caused enemies to sometimes get stuck inside the stairs

  • Fixed OOPS Blockers being visible above the entrance door after the player completes the secret 8-2 arena

  • Fixed the decorative turrets in 7-2 not functioning properly

  • Fixed the blood spray in 7-4's ending not working

  • Fixed a bug that caused the music in 1-E to fade out if the player enters the skull room vent early

  • Fixed a bug that caused Gabriel to not transition between phases when the Blind Enemies cheat is enabled

  • Fixed one of the advanced options for 8-4 being visible before the player has unlocked the level

  • Fixed Strays and Soldiers not predicting the player's movement on Brutal difficulty

  • Fixed the portal from the secret room's elevator in 8-2 not rendering correctly

  • Fixed the ceiling theater effect in 8-2 and 8-3 not working at some camera angles

  • Sanding a Cerberus no longer causes their speed to reset to their Standard difficulty speed on Violent and Brutal

  • Fixed a Cyber Grind coin issue where coins would no longer reflect non-default beams properly after the player punches a cannonball into the void

  • Fixed the Mirror Reaper's hit sound not playing

  • Fixed floating limbs appearing at the world origin of the Cyber Grind when the amount of gibs surpasses the maximum gib count or between waves

  • Powers no longer sometimes cause thin strings of gold when some of their gibs are deleted

Source

Steam News / 25 April 2026

Open original