Update log
Full ULTRAKILL update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Performance
- Fixes
- UI and audio
Sawblades and chainsaws now lose their double damage state after 3 seconds of being punched
Increased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them that can be supported by a single magnet
Wave progression to spawn a Mirror Reaper in the Cyber Grind now ignores Deathcatchers to avoid a rare softlock
10% of a Cyber Grind wave's points will now always be reserved for common enemies to avoid waves being entirely taken up by Special and Uncommon rank enemies
Gave Providences a global cooldown system separate from Virtues, to force them to attack in turns without disrupting Virtue attacks
Added an additional collider to the 8-2 maintenance door in order to stop players with low FPS from being able to slide through the door
Fixed conduction sometimes not working when Max Gore Per Room has been set to 0
Fixed aim assist not working through portals
Fixed a navmesh issue in the 8-2 Second Deathcatcher arena that caused enemies to sometimes get stuck inside the stairs
Fixed OOPS Blockers being visible above the entrance door after the player completes the secret 8-2 arena
Fixed the decorative turrets in 7-2 not functioning properly
Fixed the blood spray in 7-4's ending not working
Fixed a bug that caused the music in 1-E to fade out if the player enters the skull room vent early
Fixed a bug that caused Gabriel to not transition between phases when the Blind Enemies cheat is enabled
Fixed one of the advanced options for 8-4 being visible before the player has unlocked the level
Fixed Strays and Soldiers not predicting the player's movement on Brutal difficulty
Fixed the portal from the secret room's elevator in 8-2 not rendering correctly
Fixed the ceiling theater effect in 8-2 and 8-3 not working at some camera angles
Sanding a Cerberus no longer causes their speed to reset to their Standard difficulty speed on Violent and Brutal
Fixed a Cyber Grind coin issue where coins would no longer reflect non-default beams properly after the player punches a cannonball into the void
Fixed the Mirror Reaper's hit sound not playing
Fixed floating limbs appearing at the world origin of the Cyber Grind when the amount of gibs surpasses the maximum gib count or between waves
Powers no longer sometimes cause thin strings of gold when some of their gibs are deleted
Source
