Update log
Full ULTRAKILL update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Balance
- Maps
- UI and audio
Improved optimization on non-portal levels and the Cyber Grind
Made the Friends leaderboard at the end of a Cyber Grind run scrollable
The 75% wave completion requirement for opening Deathcatcher cages now excludes the Deathcatchers themselves, reducing the amount of other enemies the player has to hunt down to open them
If a Deathcatcher cage spawns on top of the player in the Cyber Grind, the player will now be teleported above it instead of getting stuck inside
Fixed enemies sometimes not dying when falling from a fatal height
Fixed a broken navmesh in 2-2's first area causing a group of Soldiers to spawn in the wrong location
Fixed a bug that caused the Sawed-On Shotgun's chainsaw to still appear broken after respawning if it was broken before being launched
Fixed a bug that caused the Sawed-On Shotgun to no longer be able to use the primary fire while chainsaw meleeing
Fixed the Earthmover boss health bar replaying its intro fill animation when the player grabs a checkpoint
Fixed some enemies not rendering correctly in the 8-3 Dimensional Deathcatcher room
Major Assist game speed change now applies correctly after a level load instead of only after a time stop has triggered
Fixed a small unintended crevice in 8-2 Reception
Fixed the right wall being offset by one unit in 8-3 Shifting Arena
Made Wind state breaking breakables and glass more consistent
Fixed a mysterious black blob sometimes appearing on the portal leading from 8-3 Split Color Door to Night Street
Ejected cores are no longer launched by non-Knuckleblaster explosions
Fixed Malicious Face beams not causing core ejects to nuke
Added a buffer safety system to the alt fires of the Core Eject Shotgun and SRS Cannon Rocket Launcher to avoid the player accidentally firing a 0 force projectile when switching to the weapon
Fixed a bug that caused Mannequins to inherit a broken version of the Husk chest explosion mechanic
Fixed the electricity particles of the Electric Railcannon and Malicious Railcannon not displaying correctly
Fixed the Railcannon pips not working correctly sometimes when using a Dual Wield powerup
Fixed a bug that caused a Power's health bar to appear for a single frame at the beginning of his spawn animation in 8-3
Coins no longer break if hit by multiple beams in quick succession
Made the Mirror Reaper's non-boss spawn sound louder
Fixed a bug that caused Size 2 fish to be uncatchable
Source
