Update log
Full ULTRAKILL update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Performance
Added a proximity-based visual for the Cyber Grind death plane
Fixed the broken navmesh in 5-1's cave causing Soldiers to spawn in a wall
Fixed the Malicious Face aiming at the player's center body instead of near their feet
Changed Malicious Face's aiming system to avoid it being able to hit itself
Fixed radiant Stalkers not working
Fixed puppeted Mindflayers leaving their beams behind if their Deathcatcher is killed during a beam attack
Reduced the hitch in 8-1 as the player enters into the exterior area
Gutterman line of sight is no longer blocked by rockets
Sawed-On chainsaw's durability now resets in 3 seconds when not wielded
Fixed the amount of active Providences reducing the amount of attacks Virtues perform
Increased the height for the opening triggers for Limbo doors
Killing a flying enemy with a Whiplashed core no longer causes the Whiplash to get stuck in the air
Fixed a bug that caused Size 2 fish to be uncatchable
Source
