ULTRAKILL
Steam News 17 April 20261mo ago

Patch 17d3 Changelog

Added a proximity-based visual for the Cyber Grind death plane Fixed the broken navmesh in 5-1's cave causing Soldiers to spawn in a wall Fixed the Malicious Face aiming at the player's center body instead of near their…

Update log

Full ULTRAKILL update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

6 fixes1 addition3 changes2 removals
  • Gameplay
  • Fixes
  • Performance
addedAdded a proximity-based visual for the Cyber Grind death plane
fixedFixed the broken navmesh in 5-1's cave causing Soldiers to spawn in a wall
fixedFixed the Malicious Face aiming at the player's center body instead of near their feet
changedChanged Malicious Face's aiming system to avoid it being able to hit itself
fixedFixed radiant Stalkers not working
fixedFixed puppeted Mindflayers leaving their beams behind if their Deathcatcher is killed during a beam attack
  • Added a proximity-based visual for the Cyber Grind death plane

  • Fixed the broken navmesh in 5-1's cave causing Soldiers to spawn in a wall

  • Fixed the Malicious Face aiming at the player's center body instead of near their feet

  • Changed Malicious Face's aiming system to avoid it being able to hit itself

  • Fixed radiant Stalkers not working

  • Fixed puppeted Mindflayers leaving their beams behind if their Deathcatcher is killed during a beam attack

  • Reduced the hitch in 8-1 as the player enters into the exterior area

  • Gutterman line of sight is no longer blocked by rockets

  • Sawed-On chainsaw's durability now resets in 3 seconds when not wielded

  • Fixed the amount of active Providences reducing the amount of attacks Virtues perform

  • Increased the height for the opening triggers for Limbo doors

  • Killing a flying enemy with a Whiplashed core no longer causes the Whiplash to get stuck in the air

  • Fixed a bug that caused Size 2 fish to be uncatchable

Source

Steam News / 17 April 2026

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