ULTRAKILL
Steam News 12 April 20261mo ago

Fraud Hotfix #2

Good luck. Have fun. Read on. General changes: Added a "reduce HUD motion" option which disables the weapon and HUD from swaying with velocity Level time leaderboards are now scrollable and will default to showing the u…

Update log

Full ULTRAKILL update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes8 additions23 changes2 removals
  • UI and audio
  • Gameplay
  • Balance
  • Events
addedGeneral changes:Added a "reduce HUD motion" option which disables the weapon and HUD from swaying with velocity
addedGeneral changes:Added "Wind state" tech that allows for greater air control, activated via a non-damaging rocket jump, a walljump while diving, a dash extension or by dashing into an enemy step
changedGeneral changes:Improved consistency of "duckboost" speedrun tech
addedGeneral changes:Added a blue hookpoint to the vent to the maintenance room in 8-2 when the player is upside down
changedGeneral changes:Increased Dual Wield powerup duration in 8-2 secret arena from 30s to 90s
changedGeneral changes:Updated "Event Horizon" and "The Fall" to match the updated mixes for the soundtrack
Increased Dual Wield powerup duration in 8-2 secret arena30s to 90s

Good luck. Have fun. Read on.

General changes:

  • Added a "reduce HUD motion" option which disables the weapon and HUD from swaying with velocity

  • Level time leaderboards are now scrollable and will default to showing the user's own time (which is now also highlighted)

  • Added "Wind state" tech that allows for greater air control, activated via a non-damaging rocket jump, a walljump while diving, a dash extension or by dashing into an enemy step

  • Restored "Dash Extension" speedrun tech

  • Improved consistency of "duckboost" speedrun tech

  • Made "SSJ" speedrun tech framerate independent and prioritized over dash jumps

  • Added a blue hookpoint to the vent to the maintenance room in 8-2 when the player is upside down

  • Increased Dual Wield powerup duration in 8-2 secret arena from 30s to 90s

  • Updated "Event Horizon" and "The Fall" to match the updated mixes for the soundtrack

  • Added a music outro to the end of 8-3

  • Swapped mistaken "m" suffix on the Enemy Outline Activation Distance minor assist to "u" (units) for consistency

  • Added developer plushies for Aaron Burzynski, Kennady Ray, Rhiannon Mitchell and Vylet Pony

Weapon changes:

  • Magnets now work across portals

  • The player can now mount rockets by holding down the jump button while pulling a rocket with the Whiplash

  • Guttertank rockets are now rideable when pulled from below with the Whiplash, like normal rockets

  • Restored ability to shoot ridden rockets

  • Riding a rocket into an enemy now always causes a red explosion

  • Players can now keep the momentum of a rocket ride by performing a dive instead of a normal jump

  • Core Eject Shotgun's alt fire can now be fired immediately after the weapon is drawn

  • Core Eject Shotgun's alt fire can now be charged even while using the primary fire

  • Added a trail to ejected cores to make them easier to see and track

  • Core Eject and SRS Cannonballs can now be pulled in front of the player with the Whiplash and will inherit the player's velocity when done so

  • The Knuckleblaster's explosion wave now pushes player projectiles (Core Eject, SRS Cannonball) in the direction the player is aiming at

  • Sawed-On Shotgun no longer resets the melee chainsaw's durability when swapping to another weapon in the middle of sawing

  • Increased the sawblade/launched chainsaw's cooldowns between colliding with the same enemy multiple times

  • Hitting the environment will now instantly reset a sawblade/launched chainsaw's same enemy hit cooldown

  • The double damage boost from punching a sawblade/launched chainsaw now only resets upon hitting a second enemy (hitting the same enemy multiple times retains the bonus), instead of resetting when hitting the environment or entering a magnet's area of influence

  • Shotgun projectiles and nails no longer get pushed around by explosions

  • Nailbomb damage is now determined by the amount of nails at time of explosion rather than at time of impact

  • Reduced the amount of bonus damage the default Piercer alternate fire gains from coins

  • Firestarter oil now properly shoots from the middle of the screen when playing with centered weapons

  • Firestarter Rocket Launcher can now consistently spray oil and fire rockets simultaneously

  • Cannonballs and Screwdriver screws can now also break breakables

Enemy changes:

  • Reduced non-boss Swordsmachine phase change knockdown duration

  • Added a new Schism right in front of the player in the first encounter of 2-1 to incentivize the player to use the Knuckleblaster right away (and removed the single Stray from the second tower's interior)

  • Destroying an Idol or Deathcatcher now counts as a kill (levels with Idols and Deathcatchers have had their rank requirements updated to account for this)

  • Added a hint about being able to

Source

Steam News / 12 April 2026

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