ULTRAKILL
Steam News 3 March 20262mo ago

Fraud Hotfix #1

MACHINES, WE HAVE A HOTFIX FOR YOU But before we get to the patch notes, I just wanted to take a second and say WOW. The release of Ultrakill: Layer 8 - Fraud was HUGE. We had nearly 72,000 people playing the game at on…

Update log

Full ULTRAKILL update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes5 additions5 changes8 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
fixedMACHINES, WE HAVE A HOTFIX FOR YOU But before we get to the patch notes, I just wanted to take a second and say WOW.
fixedHere's some final notes from Hakita:Another hotfix is coming SOON™ with even more improvements!
addedHere's some final notes from Hakita:Thank you for making New Blood's 12 Year Anniversary something to truly celebrate ːleatherneckː
addedFull Patch NotesAdded invisible colliders behind any open-ended portals in order to assist with portal occlusion as well as catch players who phase through without traversing
changedFull Patch Notes(Hopefully) greatly reduced out of bounds issues caused by portals
removedFull Patch NotesSecondary Alternate Shotguns during dual wield as well as hits on Idols and Deathcatchers no longer count towards the yellow hit cooldown
Increased Mirror Reaper boss version health100 to 120

MACHINES, WE HAVE A HOTFIX FOR YOU But before we get to the patch notes, I just wanted to take a second and say WOW.

The release of Ultrakill: Layer 8 - Fraud was HUGE. We had nearly 72,000 people playing the game at once. Nearly triple the amount of players we had for the launch of Layer 7 - Violence or the ULTRA_REVAMP last year.

More than giant multiplayer games like Apex Legends and Helldivers 2.

Crazy.

We also launched some new merch...

Including MINOS PRIME PLUSHIES!

Steam post image

Don't wannt buy stuff?! Well we're also having a giveaway!

Steam post image

Wanna know where all our money is going?!

CHARITY!

Steam post image

Here's some final notes from Hakita:

  • THE SPOILER WINDOW IS UP TOMORROW! HOPE YOU HAVEN'T BEEN POSTING ANY SPOILERS THIS PAST WEEK ːbigjohnː

  • The Fraud Soundtrack will be be out TOMORROW on Youtube and Bandcamp!

  • Another hotfix is coming SOON™ with even more improvements!

Thank you for making New Blood's 12 Year Anniversary something to truly celebrate ːleatherneckː

*Cheers*

Full Patch Notes

General changes:

  • General optimizations

  • Added invisible colliders behind any open-ended portals in order to assist with portal occlusion as well as catch players who phase through without traversing

  • Made tweaks to some Fraud encounters for a smoother difficulty ramp

  • EnviroGibs are now instantiated asynchronously to reduce CPU strain on explosions

  • (Hopefully) greatly reduced out of bounds issues caused by portals

  • Pink hook points are now spawnable in the Sandbox

  • Secondary Alternate Shotguns during dual wield as well as hits on Idols and Deathcatchers no longer count towards the yellow hit cooldown

  • Added a menu for manually removing level times from the leaderboards

  • The game now disallows and automatically removes 0:00.000 times from the leaderboard

  • Piercing hitscan attacks that can break a breakable object will now correctly pierce through it instead of being stopped by it

Enemy changes:

  • Increased time between idle Providence dodges and changed them from double dashes to single dashes

  • Providences that move backwards due to the player being too close no longer change altitude while doing so to make them easier to melee

  • The beams of parried Providence projectiles now damage enemies and no longer damage the player

  • Time between Deathcatcher pulses now increases per difficulty (Brutal keeps the original 5 seconds)

  • Made puppets transparent and rim-lit in order to make them more easily differentiated from important enemies

  • Puppeted Cerberi no longer enrage

  • Puppeted Providences no longer spawn hookpoints on death

  • Radiant Deathcatchers now create radiant puppets

  • Deathcatchers can no longer puppet Idols in the Cyber Grind

  • Fixed the Deathcatcher terminal model heartbeat animation

  • Reduced

    Mirror Reaper

    damage taken from nails, sawblades and fire

  • Increased

    Mirror Reaper

    boss version health from 100 to 120

  • Fixed

    Mirror Reaper

    not being able to navigate if spawned into other levels

  • Removed

    Mirror Reaper

    projectile barrage speed increase on out of reach players if in the Cyber Grind

  • Mirror Reaper hands

    can now be damaged and destroyed with non-explosive attacks

  • Added spawn effect and animation for

    Mirror Reaper

    outside of 8-2

  • Reduced damage dealt to enemies by toxic clouds and pools

  • Added a sound effect when

    Mirror Reaper

    lands a swing

  • Mirror Reaper

    projectiles can now be destroyed with other projectiles

  • Mirror Reaper

    no longer spams errors while blinded

  • Made

    Powers

Source

Steam News / 3 March 2026

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