ULTRAKILL
Steam News 1 March 20251y ago

Patch 16b Changelog

General: Reduced the chances of the player clipping through surfaces that are moving towards them (ie. the Cyber Grind arena) Fixed game crashing on exit sometimes Added "Disable New Shaders" graphic option to fix the g…

Update log

Full ULTRAKILL update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

19 fixes6 additions6 changes10 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
  • Performance
changedGeneral:Reduced the chances of the player clipping through surfaces that are moving towards them (ie. the Cyber Grind arena)
fixedGeneral:Fixed game crashing on exit sometimes
addedGeneral:Added "Disable New Shaders" graphic option to fix the game only displaying a black screen on very old computers (should be automatically enabled if necessary)
changedGeneral:Reduced ground slam shockwave delay from 0.15s to 0.1s
removedGeneral:Clash mode belly flop no longer causes the player to fly up into the air when timed with a spin
removedGeneral:Shop terminals that play no music also no longer play the SmileOS 2.0 jingle
Reduced ground slam shockwave delay0.15s to 0.1s

General:

  • Reduced the chances of the player clipping through surfaces that are moving towards them (ie. the Cyber Grind arena)

  • Fixed game crashing on exit sometimes

  • Added "Disable New Shaders" graphic option to fix the game only displaying a black screen on very old computers (should be automatically enabled if necessary)

  • Death screen now correctly instantly goes to black when killed by certain methods

  • The "First Room" option of the Teleport cheat now properly places the player in bounds

  • Reduced ground slam shockwave delay from 0.15s to 0.1s

  • Clash mode belly flop no longer causes the player to fly up into the air when timed with a spin

  • Shop terminals that play no music also no longer play the SmileOS 2.0 jingle

  • "Hide UI" cheat now correctly hides the Cheats Enabled overlay

  • The level results clicking sound no longer continues playing while paused

  • Fixed the crosshair colors option not displaying all colors

  • Replaced 4-1 and 4-2's heat distortion disable option with a universal heat distortion disable option

  • The Encore popups now work properly on controller

  • Transferred the major assists popup to the new UI graphics style

  • Underwater state no longer breaks when killing a fish underwater

  • Player can no longer get stuck in an underwater state after exiting water

Weapons:

  • Fixed "Remember Last Used Weapon Variant" not working

  • Fixed the Last Used Weapon bind

  • Fixed projectiles and explosions not causing environmental particle effects on impact

  • Fixed the smaller Railcannon meter not working when weapon icons are disabled

  • Fixed Freeze Frame not automatically unfreezing after a Core Eject has been used

  • Fixed weapon disappearing when pressing the individual variation button for a variation the player hasn't unlocked yet

  • The Malicious Railcannon no longer uses the old lightning sprites when fully charged

  • Fixed capitalization on the Pump Charge variation

  • Corrected the color of the dual wield powerup

  • Fixed the scrolling texture on explosions not working

Arms:

  • Reduced punch exhaustion for Knuckleblaster

  • Fixed a bug that caused pressing punch too early to increase punch exhaustion despite not actually punching

  • The cooldown of an individual arm's punches now resets to a maximum of 0.1s when switching arms or using Whiplash

  • Arm icon now shows up even when only one arm is equipped

  • The whiplash icon in the shop now shows up as "?" until unlocked

  • Fixed the spawner arm not being colored white

  • 5-S and 7-S no longer use the old arm model

  • Added the punch exhaustion meter to the Classic HUDs

  • Recolored the punch exhaustion meter to be easier to distinguish when not full

Enemies:

  • Reduced Cerberus' radiance speed bonus on Brutal difficulty

  • Fixed Cerberi dashing off ledges even when not enraged

  • Lowered the volume and shortened the length of the radiant enemy spawn sound

  • Fixed Gabriel's Brutal difficulty spiral swords still attempting to stab the player after despawning when the fight ends

  • Enemy sounds no longer muffle when in shallow water

  • Added bigger enemy names in the terminal

  • Fixed Schism beams dealing extreme damage to the player after being parried

  • Removed a possible performance issue caused by Swordsmachines

Levels (General):

  • Fixed occlusion culling issues in multiple levels

  • Fixed z-fighting issues in multiple levels

  • Enemies that spawn behind breakables no longer spawn when Disable Enemy Spawns is enabled

  • Fixed a transparent floor issue in the start room elevator shaft if Vertex Warping is enabled

  • The main menu's sound is no longer high pitched when first booted up with

Source

Steam News / 1 March 2025

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