Update log
Full ULTRAKILL update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- UI and audio
- Balance
- Performance
General:
Reduced the chances of the player clipping through surfaces that are moving towards them (ie. the Cyber Grind arena)
Fixed game crashing on exit sometimes
Added "Disable New Shaders" graphic option to fix the game only displaying a black screen on very old computers (should be automatically enabled if necessary)
Death screen now correctly instantly goes to black when killed by certain methods
The "First Room" option of the Teleport cheat now properly places the player in bounds
Reduced ground slam shockwave delay from 0.15s to 0.1s
Clash mode belly flop no longer causes the player to fly up into the air when timed with a spin
Shop terminals that play no music also no longer play the SmileOS 2.0 jingle
"Hide UI" cheat now correctly hides the Cheats Enabled overlay
The level results clicking sound no longer continues playing while paused
Fixed the crosshair colors option not displaying all colors
Replaced 4-1 and 4-2's heat distortion disable option with a universal heat distortion disable option
The Encore popups now work properly on controller
Transferred the major assists popup to the new UI graphics style
Underwater state no longer breaks when killing a fish underwater
Player can no longer get stuck in an underwater state after exiting water
Weapons:
Fixed "Remember Last Used Weapon Variant" not working
Fixed the Last Used Weapon bind
Fixed projectiles and explosions not causing environmental particle effects on impact
Fixed the smaller Railcannon meter not working when weapon icons are disabled
Fixed Freeze Frame not automatically unfreezing after a Core Eject has been used
Fixed weapon disappearing when pressing the individual variation button for a variation the player hasn't unlocked yet
The Malicious Railcannon no longer uses the old lightning sprites when fully charged
Fixed capitalization on the Pump Charge variation
Corrected the color of the dual wield powerup
Fixed the scrolling texture on explosions not working
Arms:
Reduced punch exhaustion for Knuckleblaster
Fixed a bug that caused pressing punch too early to increase punch exhaustion despite not actually punching
The cooldown of an individual arm's punches now resets to a maximum of 0.1s when switching arms or using Whiplash
Arm icon now shows up even when only one arm is equipped
The whiplash icon in the shop now shows up as "?" until unlocked
Fixed the spawner arm not being colored white
5-S and 7-S no longer use the old arm model
Added the punch exhaustion meter to the Classic HUDs
Recolored the punch exhaustion meter to be easier to distinguish when not full
Enemies:
Reduced Cerberus' radiance speed bonus on Brutal difficulty
Fixed Cerberi dashing off ledges even when not enraged
Lowered the volume and shortened the length of the radiant enemy spawn sound
Fixed Gabriel's Brutal difficulty spiral swords still attempting to stab the player after despawning when the fight ends
Enemy sounds no longer muffle when in shallow water
Added bigger enemy names in the terminal
Fixed Schism beams dealing extreme damage to the player after being parried
Removed a possible performance issue caused by Swordsmachines
Levels (General):
Fixed occlusion culling issues in multiple levels
Fixed z-fighting issues in multiple levels
Enemies that spawn behind breakables no longer spawn when Disable Enemy Spawns is enabled
Fixed a transparent floor issue in the start room elevator shaft if Vertex Warping is enabled
The main menu's sound is no longer high pitched when first booted up with
Source
