Full notes
Full Ultra Cop update
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Repeated intro
Hey guys
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Ultra Cop changes
Here is another small update aimed at fixing some issues that you guys have mentioned (thanks for helping out!)
Changelog:
Added a mouse lock to keep the cursor inside the game window, hopefully helping those using multiple monitors.
Changed the way jumping is activated, so now you can hold the button to jump the moment you land, like how it worked in CARNAL.
Changed the collisions on the tarped fences in the 2nd mission, so you can shoot through them. Only those within the mission bounds though.
Changed SMG stats. Increased damage, increased bullet spread and increased ammo capacity
Changed Battle Rifle stats. Decreased bullet spread, decreased ammo capacity.
Slightly decreased Heavy Machinegun's bullet spread.
Changed colour of the Special Ammo pickup to better differentiate them from normal ammo.
Quick note there is no limit to reload/ammo capacity for any weapons, even the rocket launcher.
Thanks to the help of you guys we're this much closer to fixing the jumping issue (especially decizion). It appears to be connected to high framerates, so my guess is that Unity starts to bug out the higher it goes. You guys just seem to have super computers, like wtf lol :P I'll still try to mitigate this issue any way I can, sorry for all the inconvenience this has caused.
Sorry for the constant updates today guys. If I get wind of problems my asperger's brain can't chill until it's been looked at/fixed. Steam post image
Hope all is well, and again thanks for checking out my silly game! Cheers -JG
Source
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