Full notes
Full Two Robots: Unleashed update
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What changed
- Performance
- Gameplay
- UI and audio
- Fixes
- Balance
Update — May 15, 2026
Hey everyone, big update dropping today. We've been heads down across pretty much every part of the game and we're excited to finally get this in your hands. Movement, the tutorial, visuals, performance, the wrist MARBL... a lot has changed. Here's the full breakdown.
Gameplay
New movement system: This one's been a long time coming. Crouch, slide, dash, and gravity traversal have all been overhauled. Strafing feels tighter, speed now has FOV feedback so it actually feels fast, and getting stuck while crouching should be a thing of the past.
Loadout system: You can now create, save, and delete loadouts directly from your wrist MARBL. They save between sessions and load into your match automatically. This is a big one for how we want the game to feel long-term.
ESC menu added everywhere: Sounds small, but we know it was annoying. The options menu is now accessible during roaming, the tutorial, and the card game. Mouse sensitivity is in there too.
Shard quest and Vat restored: Both were broken. Both are fixed. Sorry about that. Steam post image
Tutorial
More tension in the opening: We heard the feedback that the opening didn't feel urgent enough, and we took it seriously. The corridor now rumbles and shakes as you move through it. Steam fills the hallway. The dropship thrusters are on and audible as you approach. It should feel like you actually need to move.
Shruce and Peacemaker properly integrated: Shruce now moves and behaves like a real "character" rather than a placeholder. Peacemaker shields and distracts a warbot while you make your escape, with the attack timing properly synced so it actually reads.
Audio overhaul: Voice lines recorded and balanced across the board. Ambient machinery now runs as a background sound layer. Music plays through the full tutorial. A lot of the little silences that made it feel unfinished are gone.
Ghost cards and room names: Ghost cards now show you exactly where your cards go during the card game section, which should remove a lot of confusion for new players. Room names also briefly appear when you enter a new area so you can start getting your bearings on the ship.
Visuals & VFX
HMT weapon modes all have VFX: Each mode on the HMT now has its own look. Gravity pulse leaves hanging particles in the air where the push happened. Scanner and stun both have idle effects too. The gun finally feels like it has three distinct personalities.
Green warbot acid attack: New liquid spray and splatter effects for the green warbot's attack. The splatter sticks to rig stacks and stays visible for the duration of the rust effect. It reads a lot better now.
Planet surface rework: We weren't happy with how the planet looked, so we rebuilt it. It now renders individual continent meshes on the surface with a scrolling effect, with much higher resolution textures and proper horizon culling. Big visual upgrade.
Major FPS improvement: Average FPS on a standard PC went from 40 to 220. Multi-threaded rendering, occlusion culling, physics caching, lighting optimizations, a lot went into this one. The game should feel significantly smoother for most people. Steam post image
UI
Wrist MARBL fully functional: The wrist MARBL now does everything the old radial MARBL did and more. Play vs AI, open CACs, manage decks, handle loadouts. Panels load on demand so it's also much more performant than what we had before. This is the UI going forward.
Card UI updated: New design, correct faction frames, better tooltips, better deck spacing. Cards look like they belong in the game now.
Versus screen fixed: There was a pink texture glitch when the versus screen was loading. It's gone. The animation also plays cleanly now instead of stuttering over unloaded assets.
Operator & animations
Operator rig rebuilt: The old rig had some deep issues that were holding back what we could do with animations. We've rebuilt it properly, symmetry corrected, bone rolls fixed, weight paints cleaned up. All 22 existing animations have been ported over with improvements, and there's a new running-with-pistol animation for spectator mode.
Bug fixes
Fixed camera clipping through walls
Fixed lockers not functioning correctly
Fixed cockpit exterior mesh issue
Fixed the lab room crashing after recent room reorganization
Fixed prep room ladder clipping into the control room
Fixed deck manager allowing cards you don't own to be added
Fixed HALT icons mapped to wrong scrap type
Fixed hologram planet appearing in front of objects incorrectly
Fixed boot audio being too loud for new players
Fixed plugin scene crash
Thanks for sticking with us through Early Access. We read everything you send our way and it genuinely shapes what we work on. More coming soon.[c] [/c]Want to interact with us directly? Join our discord![c] [/c] Steam post image
Much Love! — The TRU Team
Source
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