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Steam News24 February 20264mo ago

Demo Update v00.04.01

Hi everyone! First off we want to give a huge thanks to anyone who played the demo since we launched it just a few weeks ago.

In this update8

Full notes

Full Twins of Olus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes7 additions11 changes1 removal
  • UI and audio
  • Gameplay
  • Performance
  • Store
  • Maps
  • Fixes
addedNew OptionsExpanded options menu with new graphical and gameplay adjustments. Some highlights include: Graphics Presets New Optimization Options Dialogue Text Sizing Screen Shake Toggle Controller Rumble Toggle Expanded Audio Controls
changedAccessibilityIncreased text sizing across many UI menus
addedAccessibilityNew auto aim functionality for launching Creo Now the nearest enemy or hook hand will be automatically targeted during launch if an aim override isn’t being used (can be toggled in options menu)
changedAccessibilityCreo’s sprint can be set to be either a hold or a toggle input in options menu
addedAccessibilityAdded an additional visual on launch aim override for easier target lineup
addedUI UpdatesNew layout design for Vilas inventory page
non player character aggressive timeout64secondsnon player character aggressive timeout decreased, nerf

Twins of Olus changes

addedExpanded options menu with new graphical and gameplay adjustments. Some highlights include: Graphics Presets New Optimization Options Dialogue Text Sizing Screen Shake Toggle Controller Rumble Toggle Expanded Audio Controls
changedIncreased text sizing across many UI menus
addedNew auto aim functionality for launching Creo Now the nearest enemy or hook hand will be automatically targeted during launch if an aim override isn’t being used (can be toggled in options menu)
changedCreo’s sprint can be set to be either a hold or a toggle input in options menu
addedAdded an additional visual on launch aim override for easier target lineup

Hi everyone!

First off we want to give a huge thanks to anyone who played the demo since we launched it just a few weeks ago. We've gotten tons of incredible feedback from many players who were very passionate about Twins of Olus. That being said we quickly got to work on some of the most commonly suggested features and tweaks to make the overall experience as smooth as possible no matter what device you're playing on.

Demo Update v00.04.01 Notes

New Options

  • Expanded options menu with new graphical and gameplay adjustments. Some highlights include:

    • Graphics Presets

    • New Optimization Options

    • Dialogue Text Sizing

    • Screen Shake Toggle

    • Controller Rumble Toggle

    • Expanded Audio Controls

Accessibility

  • Increased text sizing across many UI menus

  • New auto aim functionality for launching Creo

    • Now the nearest enemy or hook hand will be automatically targeted during launch if an aim override isn’t being used (can be toggled in options menu)

  • Creo’s sprint can be set to be either a hold or a toggle input in options menu

  • Added an additional visual on launch aim override for easier target lineup

UI Updates

  • New layout design for Vilas inventory page

  • Adjustments to various menus for better ultrawide display scaling

  • Reworked every tutorial card to more clearly explain each mechanic

  • Added new tutorial card sub-menu for 2 player co-op

  • Reworked various input icons for easier readability

  • Small design update to co-op character select menu

Design Changes

  • New healing animation for Creo (Shorter player lockout) and a knockback is applied to enemies around Lions when healed

  • Reduced non player character aggressive timeout from 6 → 4 seconds

  • Reworked vegetation layout across all levels for better visibility during combat and exploration

  • Vilas can now be sent to the nearest observatory upon being discovered if you don’t currently have enough materials for immediate purchase

    • Present their offerings at a later time when visiting any observatory to permanently unlock them for combat

  • Stationary flower enemies can have their laser attack interrupted with Lion’s counter

Steam

  • Steam Cloud sync save support

  • Disabled Steam Input

Bug Fixes

  • Adjusted idle walk range on all enemies to avoid wandering off into corners or going too far from their spawn points

  • Stationary flower enemy sometimes had their tracking and attack visuals not in sync

  • Lions could get placed onto unmovable terrain when interacting with vilas shrines

  • [Coop] request swap/ability visuals can desync in specific scenarios

  • Sliders in options menu were unresponsive at times when using the mouse

  • Fixed missing SFX feedback from various UI menus

  • Fixed soft lock caused by closing co-op character selection menu through unintended exit

More to come...

This is just the beginning for us as we keep pushing towards the full release of the game. Keep sending us your feedback and telling everyone you know how much you love Twins of Olus and how much they would love it too!!

A quick tease of some features currently in development:

  • 2 player co-op tutorial

  • Monster Journal for tracking materials and statistics

  • Overhauling counter attack mechanic

  • Additional accessibility options

and much much more! Cheers, Team Verdant

Source

Steam News / 24 February 2026

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