Full notes
Full Twins of Olus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
- Maps
- Fixes
Twins of Olus changes
We're back with another major update to the demo. This time we're addressing a few critical components of combat, mainly related to enemy attack interrupts and healing. Our goal with this game has always been to encourage as much cooperation between characters as possible, whether it be solo or in co-op. After seeing quite a few playthroughs we felt like some core components were leaning on one character a lot more than the other. Thank you for all the support thus far in our development journey and hope everyone has a great time during their adventures!
General
Introduced hit reactions and attack cancelling to most enemy types
Lions can now interrupt most enemy types with his basic attacks
New “Reality Phasing” mechanic added to Creo
If Lions goes too long without attacking Creo will begin to phase out of reality during combat, rendering all his attacks null
Interact as Lions to keep Creo fully charged and engaged with the world
Reworked Healing
Creo now “ignites” enemies after 3 successful attacks or while in active possession
When Lions attacks any ignited enemy it has a chance to spawn a Wandering Spirit
Enemies no longer spawn Wandering Spirits on death
Updated some enemy attack animations to have more anticipation
Increased damage output of various enemies
New particle FX for Cyclops axe projectile
Crab enemies now shoot a single AoE projectile instead of 3 at a time
Updated enemy layouts in the early sections of The Rampant Woodlands
Adjusted lighting for a handful of interior areas
Removed distortion effect from Lion’s projectile (co-op only)
Added a knock back effect to Creo’s combat teleport (co-op only)
UI
Changed “Restart” to “Respawn” on game over screen
New health bar visual for “Zealous Enemies”
These enemy types can’t be interrupted with basic attacks from Lions
Added new shortcut route indicator to The Rampant Woodlands map
Changed Demo Complete screen to allow continued exploration instead of force quitting
Updated description for Vila of Mind Eraser to be more clear
Increased time before idle video playback will start in the main menu
Audio
Updated SFX for propelling a Wandering Spirit with Creo
Tutorial
Added health tutorial info during enemy invasion phase
Rewrote Vila tutorial info to be more clear
Added video demonstration to Vila tutorial info
Updated Basic Attack and Healing tutorial to reflect new mechanic changes related to “Reality Phasing” & “Igniting”
Updated video demonstration for Healing tutorial
New “Zealous Enemies” tutorial info
Bug Fixes
Fixed bugs relating to camera shake values being too high when the source was coming from Lion’s melee weapons
Fixed issue with Wandering Spirit exploding before leaving Creos hand
Fixed Wandering Spirits being revealed briefly after spawning while playing as Lions
Fixed prologue in-world instructions would be removed when doing certain actions
Fixed visual anomaly caused by breakable props when repeating a tutorial
Fixed Alacrity Vilas vfx was triggering too frequently
Fixed background audio not transitioning correctly in specific scenarios
Source
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