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Steam News5 July 20261mo ago

Demo Update v00.06.02

We're back with another major update to the demo. This time we're addressing a few critical components of combat, mainly related to enemy attack interrupts and healing.

Full notes

Full Twins of Olus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes10 additions12 changes2 removals
  • Gameplay
  • Performance
  • Balance
  • UI and audio
  • Maps
  • Fixes
addedIntroduced hit reactions and attack cancelling to most enemy types Lions can now interrupt most enemy types with his basic attacks
addedNew “Reality Phasing” mechanic added to Creo If Lions goes too long without attacking Creo will begin to phase out of reality during combat, rendering all his attacks null Interact as Lions to keep Creo fully charged and engaged with the world
removedReworked Healing Creo now “ignites” enemies after 3 successful attacks or while in active possession When Lions attacks any ignited enemy it has a chance to spawn a Wandering Spirit Enemies no longer spawn Wandering Spirits on death
changedUpdated some enemy attack animations to have more anticipation
changedIncreased damage output of various enemies
addedNew particle FX for Cyclops axe projectile

Twins of Olus changes

addedIntroduced hit reactions and attack cancelling to most enemy types Lions can now interrupt most enemy types with his basic attacks
addedNew “Reality Phasing” mechanic added to Creo If Lions goes too long without attacking Creo will begin to phase out of reality during combat, rendering all his attacks null Interact as Lions to keep Creo fully charged and engaged with the world
removedReworked Healing Creo now “ignites” enemies after 3 successful attacks or while in active possession When Lions attacks any ignited enemy it has a chance to spawn a Wandering Spirit Enemies no longer spawn Wandering Spirits on death
changedUpdated some enemy attack animations to have more anticipation
changedIncreased damage output of various enemies

We're back with another major update to the demo. This time we're addressing a few critical components of combat, mainly related to enemy attack interrupts and healing. Our goal with this game has always been to encourage as much cooperation between characters as possible, whether it be solo or in co-op. After seeing quite a few playthroughs we felt like some core components were leaning on one character a lot more than the other. Thank you for all the support thus far in our development journey and hope everyone has a great time during their adventures!

General

  • Introduced hit reactions and attack cancelling to most enemy types

    • Lions can now interrupt most enemy types with his basic attacks

  • New “Reality Phasing” mechanic added to Creo

    • If Lions goes too long without attacking Creo will begin to phase out of reality during combat, rendering all his attacks null

    • Interact as Lions to keep Creo fully charged and engaged with the world

  • Reworked Healing

    • Creo now “ignites” enemies after 3 successful attacks or while in active possession

    • When Lions attacks any ignited enemy it has a chance to spawn a Wandering Spirit

    • Enemies no longer spawn Wandering Spirits on death

  • Updated some enemy attack animations to have more anticipation

  • Increased damage output of various enemies

  • New particle FX for Cyclops axe projectile

  • Crab enemies now shoot a single AoE projectile instead of 3 at a time

  • Updated enemy layouts in the early sections of The Rampant Woodlands

  • Adjusted lighting for a handful of interior areas

  • Removed distortion effect from Lion’s projectile (co-op only)

  • Added a knock back effect to Creo’s combat teleport (co-op only)

UI

  • Changed “Restart” to “Respawn” on game over screen

  • New health bar visual for “Zealous Enemies”

    • These enemy types can’t be interrupted with basic attacks from Lions

  • Added new shortcut route indicator to The Rampant Woodlands map

  • Changed Demo Complete screen to allow continued exploration instead of force quitting

  • Updated description for Vila of Mind Eraser to be more clear

  • Increased time before idle video playback will start in the main menu

Audio

  • Updated SFX for propelling a Wandering Spirit with Creo

Tutorial

  • Added health tutorial info during enemy invasion phase

  • Rewrote Vila tutorial info to be more clear

    • Added video demonstration to Vila tutorial info

  • Updated Basic Attack and Healing tutorial to reflect new mechanic changes related to “Reality Phasing” & “Igniting”

  • Updated video demonstration for Healing tutorial

  • New “Zealous Enemies” tutorial info

Bug Fixes

  • Fixed bugs relating to camera shake values being too high when the source was coming from Lion’s melee weapons

  • Fixed issue with Wandering Spirit exploding before leaving Creos hand

  • Fixed Wandering Spirits being revealed briefly after spawning while playing as Lions

  • Fixed prologue in-world instructions would be removed when doing certain actions

  • Fixed visual anomaly caused by breakable props when repeating a tutorial

  • Fixed Alacrity Vilas vfx was triggering too frequently

  • Fixed background audio not transitioning correctly in specific scenarios

Source

Steam News / 5 July 2026

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