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Steam News20 May 20261mo ago

Prologue Co-op Update v00.05.03

One of the biggest requests we got after launching the demo was making it so the game can be played in co-op from the very beginning.

In this update8

Full notes

Full Twins of Olus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Performance
changedOne of the biggest requests we got after launching the demo was making it so the game can be played in co-op from the very beginning. Previously you had to play through the prologue solo and then enable co-op at the first observatory but not anymore! Any save file can be loaded up solo or local co-op and then enabled or disabled from any observatory if you decide to change your mind during a play session.
addedPrologueNew separated training scenarios for clearer understanding of mechanics
changedMinigamesAdditional UI to make minigames more easily understandable
changedVilasPermanent cooldown reduction buff on Alacrity has been reworked After defeating an enemy, Lion's dash cooldown is reduced by 50% [1x Charge]
addedSettingsNew camera sway toggle in options
fixedSettingsFixed camera shake option which did not apply correctly in some instances

Twins of Olus changes

changedOne of the biggest requests we got after launching the demo was making it so the game can be played in co-op from the very beginning. Previously you had to play through the prologue solo and then enable co-op at the first observatory but not anymore! Any save file can be loaded up solo or local co-op and then enabled or disabled from any observatory if you decide to change your mind during a play session.
addedNew separated training scenarios for clearer understanding of mechanics
changedAdditional UI to make minigames more easily understandable
changedPermanent cooldown reduction buff on Alacrity has been reworked After defeating an enemy, Lion's dash cooldown is reduced by 50% [1x Charge]
addedNew camera sway toggle in options

One of the biggest requests we got after launching the demo was making it so the game can be played in co-op from the very beginning. Previously you had to play through the prologue solo and then enable co-op at the first observatory but not anymore! Any save file can be loaded up solo or local co-op and then enabled or disabled from any observatory if you decide to change your mind during a play session.

Not only that but the entire tutorial has been completely redesigned to better teach the controls to both players rather than relying on the pause menu tutorials to learn. We hope this introduces a much smoother and enjoyable experience for anyone who wants to play Twins of Olus!

Lastly, thank you to everyone who has been sending us feedback and posting videos of their playthroughs online. It's really fun to see everyone having fun with something that we've been working on for so long so, cheers!

Demo Update v00.05.03 Notes

General

  • Start playing local multiplayer from the Main Menu

    • Can still be activated from any observatory

  • Cleaned up Main Menu listings

Prologue

  • Now supports solo & local multiplayer

  • New separated training scenarios for clearer understanding of mechanics

Minigames

  • Additional UI to make minigames more easily understandable

Vilas

  • Trigger animation when their function is triggered

  • Permanent cooldown reduction buff on Alacrity has been reworked

    • After defeating an enemy, Lion's dash cooldown is reduced by 50% [1x Charge]

Settings

  • New camera sway toggle in options

  • Fixed camera shake option which did not apply correctly in some instances

Gameplay

  • Loosened restrictions of valid grapple/pull states for Lions

  • Launching Wandering Spirits while Lions is at full health will spawn additional currency drops

Bug Fixes

  • Fixed game softlock when player died in specific states

  • Fixed game softlock during non-player controlled events because characters could receive damage

  • Fixed interaction with certain objects (chests, etc.) would suddenly become inoperable or function incorrectly under certain circumstances

  • Fixed player move speed calculation being inconsistent with other characters

  • Fixed pulling Lions towards Creo sometimes triggering spike trap damage when it shouldn't have

  • General performance optimizations

Source

Steam News / 20 May 2026

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