Full notes
Full Tunguska: The Visitation - Final Cut update
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Repeated intro
Hello Ghoul Hunters,
What changed
- Compatibility
- Gameplay
- Fixes
- Security
- UI and audio
- Balance
Tunguska: The Visitation - Final Cut changes
Thank you all for helping me testing the melee control beta! A lot of valuable feedback was received and I made additional improvements accordingly.
So here's the summary of melee fixes included in this build (1.97-3):
With Hybrid control scheme, when you pull out melee weapon, you can click/hold LMB for the sweep/roundhouse swing. The yellow arrow shows which direction your swing will be. In this state, you are able to rotate the camera by simply moving the mouse left/right.
Hold RMB to enter "aim mode", and click/hold LMB for the downward swing. In this state, you can rotate camera the same way you do while aiming a gun.
The spirit of this new control style is to match melee with gunplay for the Hybrid control scheme, so that in both situations, you can walk around/look around with the mouse and hold RMB to enter a "precision mode".
Tutorials have been updated accordingly
Fixed an issue where the character's facing doesn't follow camera's facing "quickly" enough, causing shield-wielding less effective
While holding melee weapon (for Hybrid, Auto-Aim, and Controller control schemes), you cannot click LMB to interact with objects, and must use F key to do so. This is to avoid any accidental interaction with objects when your intention was to attack.
Also, while holding melee and locked unto a friendly NPC, you cannot do a LMB swing, that way you don't accidentally hurt him. If you really want to hurt him, you can hold RMB and then attack.
Here are some other QoL fixes added:
Increased seed production for farmed plants, especially for potatoes, garlic, and ghost barley who don't have separate seed items.
Fixed an exploit where if you equip both silencer and sniper silencer, the silencing effects will stack. Now, only the first silencer you equip will matter.
Revamped the field of view for the guards and patrols, to avoid certain situations where they see you with eyes on their back when you are sneaking.
Landmines deployed by players will only stay on the map for 24 hours. This is to avoid the situation where friendly NPCs respawn there later and accidentally trigger the mine, and counts as friendly fire.
Superior/premium quality plant products won't show up until player's foraging skill is 20, and and superior/premium ghoul body parts won't show up until foraging level 40. This is to reduce the amount of clutter in the inventory until player is more ready for it. Since skills will carry over to NG+, once player starts NG+ they'll see high quality ingredients right away if their foraging skill are high enough from the previous run.
Low grade ingredients will no longer show up if player's foraging skill reaches 100 (for plants) and 120 (for ghouls)
Source
Changelog.gg summarizes and formats this update. How we read updates.
