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Steam News10 May 20261mo ago

Tunguska 2 Progress Update; DLC Giveway Day 1!

The Vanguard Outpost It's been a while since I wrote another devlog on the progress of Tunguska 2: Whitefall!

In this update3

Full notes

Full Tunguska: The Visitation - Final Cut update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition17 changes0 removals
  • Performance
  • Gameplay
  • Balance
changedNew Weapon Durability SystemWhile designing the quests, I came up with the idea of a more in-depth weapon durability system for Tunguska 2, so I quickly coded it up and revamped the weapons database. Basically, instead of having just a "Durability" that dictates the gun's performance, there are now four pieces of the puzzle:
changedNew Weapon Durability SystemMaintenance (cleanliness, sharpness etc.)
changedNew Weapon Durability SystemWeapon part 1 (Barrel for guns, Edge for melee)
changedNew Weapon Durability SystemWeapon part 2 (Receiver for guns, Body for melee)
changedNew Weapon Durability SystemWeapon part 3 (Body/Frame for guns, Handles for melee)
changedNew Weapon Durability SystemEach weapon part has its own condition with 50% being a repair threshold, meaning you can't repair a part beyond 50% if it's under it. To get past the threshold for a gun, you must find another gun of the same caliber and family and swap out the parts. For melee, you must find another same weapon and combine them. For example, if your AKM receiver is too beaten, and you found a Groza with a better receiver, you can break down the Groza and put the receiver into the AKM. Sure - not exactly like this in real life, but definitely better than having to find another AKM :)

Tunguska: The Visitation - Final Cut changes

changedWhile designing the quests, I came up with the idea of a more in-depth weapon durability system for Tunguska 2, so I quickly coded it up and revamped the weapons database. Basically, instead of having just a "Durability" that dictates the gun's performance, there are now four pieces of the puzzle:
changedMaintenance (cleanliness, sharpness etc.)
changedWeapon part 1 (Barrel for guns, Edge for melee)
changedWeapon part 2 (Receiver for guns, Body for melee)
changedWeapon part 3 (Body/Frame for guns, Handles for melee)

The Vanguard Outpost

It's been a while since I wrote another devlog on the progress of Tunguska 2: Whitefall! During this past months I was building out the beginning quests in the Vanguard Outpost, where you'll start off the game as a guard amidst a faction crisis.

Here you can see the undecorated Vanguard Outpost sitting south of Iskraprom, the Vanguard Headquarters:

And I think I must have some issues, because somehow I spent a lot of effort building the bathroom xD

New Weapon Durability System

While designing the quests, I came up with the idea of a more in-depth weapon durability system for Tunguska 2, so I quickly coded it up and revamped the weapons database. Basically, instead of having just a "Durability" that dictates the gun's performance, there are now four pieces of the puzzle:

  • Maintenance (cleanliness, sharpness etc.)

  • Weapon part 1 (Barrel for guns, Edge for melee)

  • Weapon part 2 (Receiver for guns, Body for melee)

  • Weapon part 3 (Body/Frame for guns, Handles for melee)

Each weapon part has its own condition with 50% being a repair threshold, meaning you can't repair a part beyond 50% if it's under it. To get past the threshold for a gun, you must find another gun of the same caliber and family and swap out the parts. For melee, you must find another same weapon and combine them. For example, if your AKM receiver is too beaten, and you found a Groza with a better receiver, you can break down the Groza and put the receiver into the AKM. Sure - not exactly like this in real life, but definitely better than having to find another AKM :)

Each weapon part also affects the weapon's performance in its own way. For example, the barrel affects Ballistics (Damage, Range, Muzzle Velocity) and Precision (Accuracy, Recoil, Critical Hit), and the actual values of these stats on the gun item will reflect the impact of weapon part condition.

Maintenance affects the weapon's overall performance on top of the parts condition and can be improved with weapon repair kits (cleaning). If the weapon's maintenance is neglected, using it will start to reduce the parts condition permanently.

Why going through all this trouble? A few reasons:

  • More incentive to break down loot instead of hoarding them

  • Bye-bye Mad Mechanic anomaly!

  • Harsher consequences of neglecting repairs

  • More conscious decisions (should I repair this part or that part?)

  • Paves the way for weapon customization

For more information about Tunguska 2: Whitefall, visit the Steam page and make sure to wishlist!

Tunguska 2 Whitefall

DLC Giveaway Galore Day 1!

For the next few days, I'll give away a limited set of DLC keys! Today's DLC is Dead Zone - NG+, new weapons, new mutants! To get the DLC key, simply visit the giveaway page and enter your email address.

Tip: it's like a weird quirk of MailerLite, but if you first join the Tunguska Broadcast from the official website https://tunguskagame.com/, before entering the DLC giveaway, you'll get a better chance of winning.

Giveaway link:

https://tunguskagame.com/#may-aslkj1209ljk

Good luck, and have fun!

Source

Steam News / 10 May 2026

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