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Steam News26 April 20262mo ago

Performance Improvement Update

I have recently figured out a way to reduce polygon count for NPC characters without affecting the skinned mesh.

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Full Tunguska: The Visitation - Final Cut update

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What changed

0 fixes0 additions2 changes0 removals
  • Performance
changedI have recently figured out a way to reduce polygon count for NPC characters without affecting the skinned mesh. Knowing that there have been reports of FPS drop around places with a lot of NPCs, I spent a week adjusting the mesh most of the NPCs, as well as certain vehicles and weapons to reduce polygon count. Average NPC's poly count has been reduced from 13000 to about 2200.
changedIf you have been noticing FPS drop, please let me know if there is any improvement after this update :)

Tunguska: The Visitation - Final Cut changes

changedI have recently figured out a way to reduce polygon count for NPC characters without affecting the skinned mesh. Knowing that there have been reports of FPS drop around places with a lot of NPCs, I spent a week adjusting the mesh most of the NPCs, as well as certain vehicles and weapons to reduce polygon count. Average NPC's poly count has been reduced from 13000 to about 2200.
changedIf you have been noticing FPS drop, please let me know if there is any improvement after this update :)

I have recently figured out a way to reduce polygon count for NPC characters without affecting the skinned mesh. Knowing that there have been reports of FPS drop around places with a lot of NPCs, I spent a week adjusting the mesh most of the NPCs, as well as certain vehicles and weapons to reduce polygon count. Average NPC's poly count has been reduced from 13000 to about 2200.

If you have been noticing FPS drop, please let me know if there is any improvement after this update :)

Also, this update also includes an adjustment of the "spinning swing" with two-handed weapons, so that the actual moment of swing aligns with player's direction better.

Enjoy!

Source

Steam News / 26 April 2026

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