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Steam News10 April 20262mo ago

New Melee Controls Beta Test; & Need Your Input!

Hello Ghoul Hunters, Great to see you again! First of all, thank you all for your warm, kind words of encouragement! I'm dedicated to making this game as good as I can, and as accessible as I can.

In this update2

Full notes

Full Tunguska: The Visitation - Final Cut update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Ghoul Hunters,

What changed

0 fixes1 addition6 changes0 removals
  • Compatibility
  • Gameplay
changedNew Melee Controls BetaEver since the day the game was released, "the melee doesn't feel good" was one of the most common complaints. I used to take walks around the neighborhood, thinking long and hard about how to address this, but could never figure out a scheme that would preserve the 4 strike styles AND easy camera rotation. That is until now - when one of the fans gave me an idea on how to make it work! And I have just implemented it in the game :) So, much thanks to you my friend :)
addedNew Melee Controls BetaHowever, this new scheme does change the melee controls for Hybrid mode, and those who are already used to the old ways (like myself) will have to make some adjustment to old habits. Unfortunately the implementation is pretty complex, so I can't just put an in-game option setting to toggle between old and new ways, so I decided to release a beta build for anyone who's interested in trying it out.
changedNew Melee Controls BetaIf you are interested, please make sure the game updates, and then open Properties, go to Game Versions & Betas, in the "Private Versions" enter code "newmeleetest". It should then load the beta build "melee control testing".
changedNew Melee Controls BetaOnce you are in-game, switch to Hybrid control scheme. Pull out any melee weapon. You'll now see a yellow arrow - this indicates the direction of your horizontal swings, by pressing or holding LMB.
changedNew Melee Controls BetaNow, if you hold down RMB (just like when you aim when holding a gun), you'll see the sword cursor, and your character will face where the cursor is. Now with RMB held down, you can press LMB for a quick downward strike, or hold LMB for a power down strike. Everything else should work just like before.
changedNew Melee Controls BetaPlease let me know if you notice anything wrong :)

Tunguska: The Visitation - Final Cut changes

changedEver since the day the game was released, "the melee doesn't feel good" was one of the most common complaints. I used to take walks around the neighborhood, thinking long and hard about how to address this, but could never figure out a scheme that would preserve the 4 strike styles AND easy camera rotation. That is until now - when one of the fans gave me an idea on how to make it work! And I have just implemented it in the game :) So, much thanks to you my friend :)
addedHowever, this new scheme does change the melee controls for Hybrid mode, and those who are already used to the old ways (like myself) will have to make some adjustment to old habits. Unfortunately the implementation is pretty complex, so I can't just put an in-game option setting to toggle between old and new ways, so I decided to release a beta build for anyone who's interested in trying it out.
changedIf you are interested, please make sure the game updates, and then open Properties, go to Game Versions & Betas, in the "Private Versions" enter code "newmeleetest". It should then load the beta build "melee control testing".
changedOnce you are in-game, switch to Hybrid control scheme. Pull out any melee weapon. You'll now see a yellow arrow - this indicates the direction of your horizontal swings, by pressing or holding LMB.
changedNow, if you hold down RMB (just like when you aim when holding a gun), you'll see the sword cursor, and your character will face where the cursor is. Now with RMB held down, you can press LMB for a quick downward strike, or hold LMB for a power down strike. Everything else should work just like before.

Great to see you again! First of all, thank you all for your warm, kind words of encouragement! I'm dedicated to making this game as good as I can, and as accessible as I can. Therefore I have decided to address another one of the elephants in the room: melee controls.

New Melee Controls Beta

Ever since the day the game was released, "the melee doesn't feel good" was one of the most common complaints. I used to take walks around the neighborhood, thinking long and hard about how to address this, but could never figure out a scheme that would preserve the 4 strike styles AND easy camera rotation. That is until now - when one of the fans gave me an idea on how to make it work! And I have just implemented it in the game :) So, much thanks to you my friend :)

However, this new scheme does change the melee controls for Hybrid mode, and those who are already used to the old ways (like myself) will have to make some adjustment to old habits. Unfortunately the implementation is pretty complex, so I can't just put an in-game option setting to toggle between old and new ways, so I decided to release a beta build for anyone who's interested in trying it out.

If you are interested, please make sure the game updates, and then open Properties, go to Game Versions & Betas, in the "Private Versions" enter code "newmeleetest". It should then load the beta build "melee control testing".

Once you are in-game, switch to Hybrid control scheme. Pull out any melee weapon. You'll now see a yellow arrow - this indicates the direction of your horizontal swings, by pressing or holding LMB.

Now, if you hold down RMB (just like when you aim when holding a gun), you'll see the sword cursor, and your character will face where the cursor is. Now with RMB held down, you can press LMB for a quick downward strike, or hold LMB for a power down strike. Everything else should work just like before.

Please let me know if you notice anything wrong :)

Need Your Input!

Also, I would like to ask for your input on two items:

  1. Have you ever experienced being detected by enemies unexpectedly while sneaking around? If so, could you please tell me where it happened, how it took place, and what you were doing at the moment?

  2. This is regarding another complaint that "there are too many items, too much work to sort them out in the inventory, especially when there are 3 quality grades of each ingredient". I have thought of a solution for this, which is to not spawn any high quality ingredients in the beginning of the game, until the player is more familiar with the game. More specifically, there's a skill perk for Foraging called "Harvester", which is the first perk for that skill. High quality ingredients won't show up until you gain this perk, which for most players won't happen for some time unless you are a farmer class. What do you think about this idea?

Thank you so much for your time and attention :) Rotorist

Source

Steam News / 10 April 2026

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